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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Luxray counters

electricElectric-type Female Grunt · slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Snarl / Hyper Beam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Luxray
#PokemonMovesPowerWinsTimeResult
1
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
10.000
100%5.5 s
1.0 charged
90% HP left on average
2
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
10.000
100%5.5 s
1.0 charged
92% HP left on average
3
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
10.000
100%5.5 s
1.0 charged
91% HP left on average
4
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
10.000
100%7.5 s
1.0 charged
92% HP left on average
5
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatnormalGiga Impact
10.000
100%7.5 s
1.0 charged
91% HP left on average
6
Grimmsnarl
darkSucker Punch
darkDark PulsedarkFoul Play
9.700
100%6.5 s
1.0 charged
90% HP left on average
7
Bewear
fightingLow Kick
fightingSuperpowerdarkPayback
9.625
100%5.5 s
1.0 charged
90% HP left on average
8
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
9.417
100%7.5 s
1.0 charged
89% HP left on average
9
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassSolar Beam
8.762
100%5.5 s
1.0 charged
89% HP left on average
10
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
8.667
100%6.5 s
1.0 charged
88% HP left on average
11
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatnormalGiga Impact
8.650
100%7.5 s
1.0 charged
88% HP left on average
12
Florges
fairyFairy Wind
fairyMoonblastfairyDisarming Voice
8.400
100%7.5 s
1.0 charged
88% HP left on average
13
Kingambit
fightingLow Kick
darkDark PulsefightingFocus Blast
8.375
100%6.5 s
1.0 charged
88% HP left on average
14
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
8.375
100%7.5 s
1.0 charged
88% HP left on average
15
Kommo-o
dragonDragon Tail
dragonClanging ScalesfightingClose Combat
8.200
100%6.5 s
1.0 charged
88% HP left on average
16
Buzzwole
poisonPoison Jab
fightingSuperpowerbugLunge
8.083
100%6.5 s
1.0 charged
88% HP left on average
17
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.833
100%6.5 s
1.0 charged
87% HP left on average
18
Virizion
fightingDouble Kick
fightingClose CombatgrassLeaf Blade
7.833
100%6.5 s
1.0 charged
87% HP left on average
19
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
7.821
100%6.5 s
1.0 charged
87% HP left on average
20
Yveltal
darkSucker Punch
darkDark PulsefightingFocus Blast
7.821
100%7.5 s
1.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.