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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Luxray counters

electricElectric-type Female Grunt · slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Snarl / Crunch

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Luxray
#PokemonMovesPowerWinsTimeResult
1
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
10.000
100%5.5 s
1.0 charged
90% HP left on average
2
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
10.000
100%5.5 s
1.0 charged
92% HP left on average
3
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
10.000
100%5.5 s
1.0 charged
91% HP left on average
4
Bewear
fightingLow Kick
fightingSuperpowerdarkPayback
9.625
100%5.5 s
1.0 charged
90% HP left on average
5
Shadow Bewear
fightingLow Kick
fightingSuperpowerdarkPayback
7.700
100%5.5 s
1.0 charged
87% HP left on average
6
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
7.417
100%5.5 s
1.0 charged
87% HP left on average
7
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
6.806
100%5.5 s
1.0 charged
85% HP left on average
8
Shadow Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
5.926
100%5.0 s
1.0 charged
83% HP left on average
9
Shadow Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
5.154
100%5.5 s
1.0 charged
81% HP left on average
10
Shadow Alolan Sandslash
icePowder Snow
groundDrill RungroundBulldoze
4.556
100%5.5 s
1.0 charged
78% HP left on average
11
Shadow Absol
psychicPsycho Cut
darkPaybackdarkDark Pulse
4.515
100%5.5 s
1.0 charged
78% HP left on average
12
Shadow Scizor
bugFury Cutter
bugX-ScissorgrassTrailblaze
4.361
100%5.5 s
1.0 charged
77% HP left on average
13
Rapidash
fireIncinerate
groundDrill RungroundScorching Sands
4.139
100%5.5 s
1.0 charged
76% HP left on average
14
Latios
dragonDragon Breath
psychicLuster PurgefightingAura Sphere
4.095
100%5.5 s
1.0 charged
76% HP left on average
15
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.708
100%5.5 s
1.0 charged
73% HP left on average
16
Shadow Victreebel
poisonAcid
grassLeaf BladegrassSolar Beam
3.583
100%5.5 s
1.0 charged
72% HP left on average
17
Shadow Rapidash
fireIncinerate
groundDrill RungroundScorching Sands
3.548
100%5.5 s
1.0 charged
72% HP left on average
18
Shadow Latios
dragonDragon Breath
psychicLuster PurgefightingAura Sphere
3.373
100%5.5 s
1.0 charged
70% HP left on average
19
Mimikyu
ghostShadow Claw
ghostShadow BallghostShadow Sneak
3.293
100%8.5 s
2.0 charged
70% HP left on average
20
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
2.792
100%7.5 s
2.0 charged
64% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.