Shadow Luxray counters
electricElectric-type Female Grunt · slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Hidden Power / Wild Charge
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 2 | ghostHex ghostShadow BallfightingFocus Blast | 9.100 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.964 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 4 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 8.964 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.367 | 100% | 9.0 s 1.0 charged | 88% HP left on average | |
| 6 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 8.357 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 7 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 7.500 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatghostShadow Ball | 6.719 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 9 | ghostShadow Claw fightingClose CombatrockRock Slide | 6.643 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 10 | ghostHex fireBlast BurnghostShadow Ball | 6.469 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatghostShadow Ball | 5.972 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 12 | fireEmber ghostShadow BallfireHeat Wave | 5.857 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 13 | ghostShadow Claw fightingSacred SwordsteelIron Head | 5.640 | 100% | 11.0 s 3.0 charged | 82% HP left on average | |
| 14 | groundSand Attack groundEarth PowergroundScorching Sands | 5.563 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 15 | steelMetal Claw fightingClose CombatnormalGiga Impact | 5.406 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 16 | icePowder Snow iceBlizzardrockRock Slide | 5.389 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 17 | poisonAcid poisonGunk ShotrockRock Slide | 5.350 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 18 | darkBite groundEarthquakegroundBulldoze | 5.297 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 19 | fireIncinerate ghostPoltergeistghostShadow Ball | 5.086 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundDrill Run | 5.068 | 100% | 6.5 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.