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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Luxray counters

electricElectric-type Female Grunt · slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Snarl / Hyper Beam

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Luxray
#PokemonMovesPowerWinsTimeResult
1
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
10.000
100%5.5 s
1.0 charged
92% HP left on average
2
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
10.000
100%5.5 s
1.0 charged
90% HP left on average
3
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
9.750
100%7.5 s
1.0 charged
90% HP left on average
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
8.667
100%5.5 s
1.0 charged
88% HP left on average
5
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassSolar Beam
8.476
100%5.5 s
1.0 charged
88% HP left on average
6
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
8.417
100%6.5 s
1.0 charged
88% HP left on average
7
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatnormalGiga Impact
8.400
100%7.5 s
1.0 charged
88% HP left on average
8
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatnormalGiga Impact
8.400
100%7.5 s
1.0 charged
88% HP left on average
9
Bewear
fightingLow Kick
fightingSuperpowerdarkPayback
8.296
100%5.5 s
1.0 charged
88% HP left on average
10
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
8.225
100%7.5 s
1.0 charged
88% HP left on average
11
Kingambit
fightingLow Kick
darkDark PulsefightingFocus Blast
8.125
100%6.5 s
1.0 charged
88% HP left on average
12
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
8.125
100%7.5 s
1.0 charged
88% HP left on average
13
Kommo-o
dragonDragon Tail
dragonClanging ScalesfightingClose Combat
7.950
100%6.5 s
1.0 charged
87% HP left on average
14
Buzzwole
poisonPoison Jab
fightingSuperpowerbugLunge
7.833
100%6.5 s
1.0 charged
87% HP left on average
15
Grimmsnarl
darkSucker Punch
darkDark PulsedarkFoul Play
7.833
100%7.5 s
1.0 charged
87% HP left on average
16
Shadow Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
7.667
100%5.0 s
1.0 charged
87% HP left on average
17
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
7.571
100%6.5 s
1.0 charged
87% HP left on average
18
Yveltal
darkSucker Punch
darkDark PulsefightingFocus Blast
7.571
100%7.5 s
1.0 charged
87% HP left on average
19
Shadow Bewear
fightingLow Kick
fightingSuperpowerdarkPayback
7.467
100%5.5 s
1.0 charged
87% HP left on average
20
Chesnaught
fightingLow Kick
grassFrenzy PlantfightingSuperpower
7.417
100%6.5 s
1.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.