Shadow Luxray counters
electricElectric-type Female Grunt · slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Snarl / Hyper Beam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 9.750 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 8.667 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowergrassSolar Beam | 8.476 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 6 | grassVine Whip grassPower WhipgrassEnergy Ball | 8.417 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatnormalGiga Impact | 8.400 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatnormalGiga Impact | 8.400 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowerdarkPayback | 8.296 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 10 | darkBite groundEarthquakegroundBulldoze | 8.225 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 11 | fightingLow Kick darkDark PulsefightingFocus Blast | 8.125 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 12 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 8.125 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 13 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 7.950 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 14 | poisonPoison Jab fightingSuperpowerbugLunge | 7.833 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 15 | darkSucker Punch darkDark PulsedarkFoul Play | 7.833 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 16 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 7.667 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 17 | fairyGeomancy fightingClose CombatfairyMoonblast | 7.571 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 18 | darkSucker Punch darkDark PulsefightingFocus Blast | 7.571 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowerdarkPayback | 7.467 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 20 | fightingLow Kick grassFrenzy PlantfightingSuperpower | 7.417 | 100% | 6.5 s 1.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.