Shadow Luxray counters
electricElectric-type Female Grunt · slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Snarl / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatfightingSecret Sword | 8.667 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowergrassSolar Beam | 8.476 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerdarkPayback | 8.296 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 4 | grassVine Whip grassPower WhipgrassEnergy Ball | 8.080 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakegroundBulldoze | 8.024 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 6 | fightingLow Kick darkDark PulsefightingFocus Blast | 7.800 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 7 | rockSmack Down rockStone EdgedarkBrutal Swing | 7.800 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 8 | grassVine Whip fairyMoonblastfairyDisarming Voice | 7.762 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 9 | darkSucker Punch darkDark PulsedarkFoul Play | 7.520 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowerdarkPayback | 7.467 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 11 | darkSucker Punch darkDark PulsefightingFocus Blast | 7.310 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.280 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 7.280 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 14 | fightingLow Kick grassFrenzy PlantfightingSuperpower | 7.120 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 15 | fairyCharm fightingAura SpherefairyDazzling Gleam | 6.920 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 16 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 6.724 | 100% | 7.0 s 2.0 charged | 85% HP left on average | |
| 17 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 6.345 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 18 | fairyFairy Wind groundEarth PowerfairyMoonblast | 6.320 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 19 | fightingForce Palm fightingClose CombatfightingSuperpower | 6.293 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 20 | grassMagical Leaf fightingAura SpheregrassEnergy Ball | 6.138 | 100% | 7.5 s 2.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.