Shadow Luxray counters
electricElectric-type Female Grunt · slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Spark / Hyper Beam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 10.000 | 100% | 7.5 s 1.0 charged | 93% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundSand Tomb | 9.250 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundSand Tomb | 9.250 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 4 | darkBite groundEarthquakegroundBulldoze | 8.810 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 5 | groundMud Shot groundEarth PowergrassSeed Bomb | 8.278 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 6 | groundSand Attack groundEarthquakegroundEarth Power | 6.208 | 100% | 7.0 s 1.0 charged | 84% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 6.036 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 6.036 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 5.389 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 10 | dragonDragon Breath electricWild ChargedarkCrunch | 5.333 | 100% | 7.0 s 1.0 charged | 81% HP left on average | |
| 11 | groundSand Attack groundEarthquakegroundEarth Power | 5.139 | 100% | 7.0 s 1.0 charged | 81% HP left on average | |
| 12 | normalScratch groundHigh HorsepowernormalSwift | 5.071 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 13 | groundSand Attack groundEarthquakegroundEarth Power | 4.967 | 100% | 7.0 s 1.0 charged | 80% HP left on average | |
| 14 | groundMud Shot groundEarthquakegroundDrill Run | 4.700 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 15 | groundMud Shot groundEarth PowergroundBulldoze | 4.633 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 4.619 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 17 | groundMud Shot groundPrecipice BladesgroundEarthquake | 4.571 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 18 | dragonDragon Breath dragonOutragedarkCrunch | 4.444 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 19 | groundSand Attack groundEarthquakegroundEarth Power | 4.405 | 100% | 7.0 s 1.0 charged | 77% HP left on average | |
| 20 | normalScratch groundHigh HorsepowernormalSwift | 4.347 | 100% | 7.5 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.