Shadow Luxray counters
electricElectric-type Female Grunt · slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Snarl / Hyper Beam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 8.750 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 8.048 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatnormalGiga Impact | 7.550 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatdarkNight Slash | 7.042 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 5 | darkSucker Punch darkDark PulsedarkFoul Play | 7.042 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 6 | darkBite groundEarthquakegroundBulldoze | 6.705 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 7 | darkBite grassPower WhipgrassEnergy Ball | 6.464 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatnormalGiga Impact | 6.292 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowerdarkPayback | 6.091 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 10 | fightingCounter fightingSuperpowerbugLunge | 6.036 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 11 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 5.958 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 12 | fairyGeomancy fightingClose CombatfairyMoonblast | 5.938 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 13 | darkSucker Punch darkDark PulsefightingFocus Blast | 5.938 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 14 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 5.893 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.821 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatflyingBrave Bird | 5.786 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 17 | fightingLow Kick grassFrenzy PlantfightingSuperpower | 5.714 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 18 | dragonDragon Breath rockStone EdgedarkCrunch | 5.469 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 19 | fightingCounter fightingClose CombatwaterAqua Jet | 5.469 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 20 | darkSucker Punch flyingBrave BirdrockAncient Power | 5.400 | 100% | 8.5 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.