Shadow Luxray counters
electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Snarl / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 8.048 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 2 | darkSucker Punch darkDark PulsedarkFoul Play | 6.760 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakegroundBulldoze | 6.556 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 4 | grassVine Whip grassPower WhipgrassEnergy Ball | 6.241 | 100% | 7.5 s 2.0 charged | 84% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowerdarkPayback | 6.091 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatnormalGiga Impact | 6.040 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 7 | fightingCounter fightingSuperpowerbugLunge | 5.828 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 8 | fairyGeomancy fightingClose CombatfairyMoonblast | 5.758 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 9 | darkSucker Punch darkDark PulsefightingFocus Blast | 5.758 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 10 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 5.720 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 11 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 5.690 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.621 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.621 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatflyingBrave Bird | 5.586 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 15 | fightingLow Kick grassFrenzy PlantfightingSuperpower | 5.517 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 16 | dragonDragon Breath rockStone EdgedarkCrunch | 5.303 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.258 | 100% | 9.0 s 2.0 charged | 81% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 5.258 | 100% | 9.0 s 2.0 charged | 81% HP left on average | |
| 19 | darkSucker Punch darkPaybackflyingBrave Bird | 5.226 | 100% | 10.0 s 2.0 charged | 81% HP left on average | |
| 20 | waterWaterfall waterHydro CannonfairyMoonblast | 5.138 | 100% | 7.5 s 2.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.