Shadow Luxray counters
electricElectric-type Female Grunt · slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Snarl / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 8.048 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowerdarkPayback | 6.091 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 3 | psychicPsycho Cut darkPaybackdarkDark Pulse | 3.333 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 4 | fireIncinerate groundDrill RungroundScorching Sands | 2.708 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 5 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 2.483 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 6 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.083 | 100% | 7.5 s 2.0 charged | 52% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatnormalGiga Impact | 1.776 | 100% | 7.5 s 2.0 charged | 44% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.673 | 100% | 7.5 s 2.0 charged | 40% HP left on average | |
| 9 | fireIncinerate fireMind BlownfireOverheat | 1.652 | 100% | 5.5 s 1.0 charged | 39% HP left on average | |
| 10 | darkSucker Punch darkDark PulsedarkFoul Play | 1.625 | 100% | 7.5 s 2.0 charged | 38% HP left on average | |
| 11 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.588 | 100% | 7.5 s 2.0 charged | 37% HP left on average | |
| 12 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.586 | 100% | 7.5 s 2.0 charged | 37% HP left on average | |
| 13 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.496 | 100% | 8.0 s 2.0 charged | 33% HP left on average | |
| 14 | steelMetal Claw fightingClose CombatnormalGiga Impact | 1.480 | 100% | 7.5 s 2.0 charged | 32% HP left on average | |
| 15 | darkSucker Punch flyingBrave BirdrockAncient Power | 1.473 | 100% | 9.0 s 2.0 charged | 32% HP left on average | |
| 16 | poisonPoison Jab bugLungefightingPower-Up Punch | 1.470 | 100% | 11.5 s 2.0 charged | 32% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.468 | 100% | 9.0 s 2.0 charged | 32% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 1.468 | 100% | 9.0 s 2.0 charged | 32% HP left on average | |
| 19 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.450 | 100% | 6.5 s 2.0 charged | 31% HP left on average | |
| 20 | darkSucker Punch darkDark PulsefightingFocus Blast | 1.450 | 100% | 7.5 s 2.0 charged | 31% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.