Shadow Luxray counters
electricElectric-type Female Grunt · slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Hidden Power / Hyper Beam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex ghostShadow BallfightingFocus Blast | 7.900 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 2 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.813 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 3 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 6.375 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.229 | 100% | 9.0 s 1.0 charged | 84% HP left on average | |
| 5 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 5.607 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.450 | 100% | 9.0 s 1.0 charged | 82% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatghostShadow Ball | 5.222 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 8 | ghostShadow Claw fightingClose CombatrockRock Slide | 5.063 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 9 | ghostHex fireBlast BurnghostShadow Ball | 5.000 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatghostShadow Ball | 4.700 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 11 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 4.429 | 100% | 11.5 s 1.0 charged | 77% HP left on average | |
| 12 | groundSand Attack groundEarth PowergroundScorching Sands | 4.306 | 100% | 7.0 s 1.0 charged | 77% HP left on average | |
| 13 | steelMetal Claw fightingClose CombatnormalGiga Impact | 4.194 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 14 | grassLeafage grassFrenzy PlantgrassEnergy Ball | 4.083 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 15 | ghostShadow Claw fightingSacred SwordsteelIron Head | 4.067 | 100% | 10.5 s 2.0 charged | 75% HP left on average | |
| 16 | fireEmber fireOverheatghostShadow Ball | 3.889 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 17 | darkBite groundEarthquakegroundBulldoze | 3.882 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 18 | groundSand Attack groundEarth PowergroundScorching Sands | 3.875 | 100% | 7.0 s 1.0 charged | 74% HP left on average | |
| 19 | poisonPoison Jab poisonGunk ShotrockRock Slide | 3.875 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 20 | fireIncinerate fireMind BlownfireOverheat | 3.800 | 100% | 5.5 s 1.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.