Shadow Galvantula counters
bugelectricElectric-type Female Grunt · slot 3Grunt
CP
4,741
Attack
369.1
x1.2 Shadow
Defense
146.0
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Cross Poison
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick ghostShadow BallghostRage Fist | 7.679 | 100% | 6.0 s 2.0 charged | 87% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 6.714 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 3 | fireFire Spin fireOverheatfireFire Blast | 6.643 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 4 | ghostShadow Claw rockRock SlidefireFire Punch | 6.643 | 100% | 6.0 s 2.0 charged | 85% HP left on average | |
| 5 | fireIncinerate fireSacred Fire++fireSacred Fire | 6.621 | 100% | 8.0 s 1.0 charged | 85% HP left on average | |
| 6 | fightingDouble Kick rockStone EdgefightingClose Combat | 6.483 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 7 | electricThunder Shock rockRock SlidenormalHyper Beam | 6.324 | 100% | 6.0 s 2.0 charged | 84% HP left on average | |
| 8 | ghostHex fireBlast BurnfireFlamethrower | 6.088 | 100% | 7.0 s 2.0 charged | 84% HP left on average | |
| 9 | fireEmber fireBlast BurnfireHeat Wave | 5.811 | 100% | 6.0 s 2.0 charged | 83% HP left on average | |
| 10 | fireEmber fireOverheatfireFire Punch | 5.750 | 100% | 6.0 s 2.0 charged | 83% HP left on average | |
| 11 | steelMetal Claw normalGiga ImpactfairyMoonblast | 5.581 | 100% | 9.0 s 2.0 charged | 82% HP left on average | |
| 12 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.578 | 100% | 7.0 s 2.0 charged | 82% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.578 | 100% | 7.0 s 2.0 charged | 82% HP left on average | |
| 14 | fireFire Spin fireFire BlastfireMagma Storm | 5.529 | 100% | 7.0 s 2.0 charged | 82% HP left on average | |
| 15 | flyingWing Attack fireOverheatfireHeat Wave | 5.471 | 100% | 7.0 s 2.0 charged | 82% HP left on average | |
| 16 | fireEmber fireOverheatfireBlaze Kick | 5.375 | 100% | 4.5 s 1.0 charged | 81% HP left on average | |
| 17 | fightingLow Kick ghostShadow BallfightingClose Combat | 5.375 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 18 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 5.267 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 19 | flyingPeck fireFlamethrowerrockAncient Power | 5.235 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 20 | fireIncinerate fireOverheatfireFlame Charge | 5.071 | 100% | 5.0 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.