Shadow Galvantula counters
bugelectricElectric-type Female Grunt ยท slot 3Grunt
CP
4,741
Attack
369.1
x1.2 Shadow
Defense
146.0
x0.83 Shadow
HP
113
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Volt Switch / Discharge
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakedragonOutrage | 10.000 | 100% | 7.5 s 2.0 charged | 93% HP left on average | |
| 2 | dragonDragon Tail groundEarthquakedragonOutrage | 10.000 | 100% | 7.5 s 2.0 charged | 91% HP left on average | |
| 3 | normalScratch fireFire PunchnormalSwift | 9.917 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 4 | dragonDragon Tail fireFire BlastdragonOutrage | 9.409 | 100% | 7.5 s 2.0 charged | 89% HP left on average | |
| 5 | groundMud Shot fireFire BlastfireFire Punch | 8.950 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 6 | normalScratch fireFire PunchnormalSwift | 7.933 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 7 | groundMud-Slap groundEarth PowernormalWrap | 7.591 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 8 | groundMud-Slap rockStone EdgegrassFrenzy Plant | 7.520 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 9 | groundMud Shot fireFire BlastfireFire Punch | 7.458 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 10 | dragonDragon Tail fireFire BlastdragonOutrage | 7.393 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 11 | darkBite rockStone EdgegrassFrenzy Plant | 6.714 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 12 | dragonDragon Tail rockStone EdgegroundEarthquake | 6.680 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 13 | rockSmack Down rockRock WreckerrockStone Edge | 5.838 | 100% | 7.0 s 1.0 charged | 83% HP left on average | |
| 14 | fireFire Fang rockStone EdgerockWeather Ball (Rock) | 5.595 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 15 | poisonPoison Sting rockStone EdgegroundEarthquake | 5.535 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 16 | rockRollout dragonOutragedragonDragon Pulse | 5.486 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 17 | dragonDragon Tail rockStone EdgegroundEarthquake | 5.387 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 18 | dragonDragon Breath dragonOutragedarkCrunch | 5.265 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 19 | groundMud Shot rockRock SlidegroundEarthquake | 5.175 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakedragonOutrage | 5.160 | 100% | 7.5 s 2.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.