Shadow Galvantula counters
bugelectricElectric-type Female Grunt · slot 3Grunt
CP
4,741
Attack
369.1
x1.2 Shadow
Defense
146.0
x0.83 Shadow
HP
113
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Lunge
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireSacred Fire++fireSacred Fire | 7.440 | 100% | 7.0 s 1.0 charged | 87% HP left on average | |
| 2 | ghostShadow Claw rockRock SlidefireFire Punch | 6.000 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 3 | electricThunder Shock rockRock SlidenormalHyper Beam | 5.675 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 4 | ghostShadow Claw fightingClose CombatbugX-Scissor | 5.567 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 5 | ghostHex fireBlast BurnfireFlamethrower | 5.432 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 6 | steelMetal Claw normalGiga ImpactfairyMoonblast | 5.419 | 100% | 9.0 s 2.0 charged | 82% HP left on average | |
| 7 | fireEmber fireHeat WavefireFlamethrower | 5.300 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 8 | fireEmber fireBlast BurnfireHeat Wave | 5.225 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 9 | fightingLow Kick ghostShadow BallfightingClose Combat | 5.225 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 10 | fireEmber fireOverheatfireFire Punch | 5.200 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | fireFire Spin fireFire BlastfireFlamethrower | 5.056 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 12 | fireIncinerate fireSacred Fire++fireSacred Fire | 5.027 | 100% | 7.0 s 1.0 charged | 80% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForcerockAncient Power | 4.959 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 14 | dragonDragon Breath ghostShadow ForcerockAncient Power | 4.959 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 15 | fireFire Spin fireFire BlastfireFlamethrower | 4.919 | 100% | 7.0 s 1.0 charged | 80% HP left on average | |
| 16 | fireFire Spin fireOverheatfireFire Blast | 4.865 | 100% | 7.0 s 1.0 charged | 79% HP left on average | |
| 17 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 4.800 | 100% | 10.0 s 2.0 charged | 79% HP left on average | |
| 18 | ghostHex rockPower GemghostShadow Ball | 4.757 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 19 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 4.694 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 20 | flyingPeck fireFlamethrowerrockAncient Power | 4.676 | 100% | 6.5 s 2.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.