Shadow Galvantula counters
bugelectricElectric-type Female Grunt · slot 3Grunt
CP
4,741
Attack
369.1
x1.2 Shadow
Defense
146.0
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Volt Switch / Energy Ball
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidenormalHyper Beam | 3.091 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 2 | poisonPoison Sting fireWeather Ball (Fire)poisonSludge Bomb | 2.952 | 100% | 4.5 s 1.0 charged | 66% HP left on average | |
| 3 | bugFury Cutter bugX-ScissorgrassLeaf Blade | 2.667 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 4 | electricThunder Shock fireFlamethrowerelectricWild Charge | 2.554 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 5 | ghostShadow Claw rockRock SlidefireFire Punch | 2.455 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 6 | fireFire Fang fireOverheatfireFusion Flare | 2.424 | 100% | 6.0 s 0.0 charged | 59% HP left on average | |
| 7 | electricThunder Shock fireHeat WaverockAncient Power | 2.382 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 8 | fireEmber fireHeat WavebugBug Buzz | 2.244 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 9 | bugFury Cutter normalTechno Blast (Normal)bugX-Scissor | 2.226 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 10 | bugFury Cutter iceTechno Blast (Ice)bugX-Scissor | 2.226 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 11 | bugFury Cutter waterTechno Blast (Water)bugX-Scissor | 2.226 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 12 | bugFury Cutter bugX-ScissorelectricTechno Blast (Electric) | 2.226 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 13 | fightingKarate Chop rockStone EdgerockRock Slide | 2.132 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 14 | bugFury Cutter rockRock BlastwaterWater Pulse | 2.043 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 15 | electricThunder Shock fireHeat WaverockAncient Power | 2.025 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 16 | fightingKarate Chop rockRock SlidedarkNight Slash | 2.012 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 17 | bugFury Cutter bugX-ScissordarkNight Slash | 2.000 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 18 | fireEmber fireBlast BurnfireHeat Wave | 2.000 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 19 | fireEmber fireOverheatfireFire Punch | 1.944 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 20 | fireEmber fireHeat WavegroundBulldoze | 1.879 | 100% | 5.5 s 1.0 charged | 47% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.