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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Galvantula counters

bugelectricElectric-type Female Grunt · slot 3Grunt
CP
4,741
Attack
369.1
x1.2 Shadow
Defense
146.0
x0.83 Shadow
HP
113

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Volt Switch / Energy Ball

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galvantula
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
rockRock SlidenormalHyper Beam
3.091
100%5.5 s
1.0 charged
68% HP left on average
2
Roserade
poisonPoison Sting
fireWeather Ball (Fire)poisonSludge Bomb
2.952
100%4.5 s
1.0 charged
66% HP left on average
3
Kartana
bugFury Cutter
bugX-ScissorgrassLeaf Blade
2.667
100%5.5 s
1.0 charged
63% HP left on average
4
Shadow Electivire
electricThunder Shock
fireFlamethrowerelectricWild Charge
2.554
100%5.5 s
1.0 charged
61% HP left on average
5
Marshadow
ghostShadow Claw
rockRock SlidefireFire Punch
2.455
100%5.5 s
1.0 charged
59% HP left on average
6
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.424
100%6.0 s
0.0 charged
59% HP left on average
7
Zapdos
electricThunder Shock
fireHeat WaverockAncient Power
2.382
100%5.5 s
1.0 charged
58% HP left on average
8
Centiskorch
fireEmber
fireHeat WavebugBug Buzz
2.244
100%5.5 s
1.0 charged
55% HP left on average
9
Genesect
bugFury Cutter
normalTechno Blast (Normal)bugX-Scissor
2.226
100%5.5 s
1.0 charged
55% HP left on average
10
Genesect (Chill)
bugFury Cutter
iceTechno Blast (Ice)bugX-Scissor
2.226
100%5.5 s
1.0 charged
55% HP left on average
11
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)bugX-Scissor
2.226
100%5.5 s
1.0 charged
55% HP left on average
12
Genesect (Shock)
bugFury Cutter
bugX-ScissorelectricTechno Blast (Electric)
2.226
100%5.5 s
1.0 charged
55% HP left on average
13
Machamp
fightingKarate Chop
rockStone EdgerockRock Slide
2.132
100%5.5 s
1.0 charged
53% HP left on average
14
Armaldo
bugFury Cutter
rockRock BlastwaterWater Pulse
2.043
100%5.5 s
1.0 charged
51% HP left on average
15
Shadow Zapdos
electricThunder Shock
fireHeat WaverockAncient Power
2.025
100%5.5 s
1.0 charged
51% HP left on average
16
Pangoro
fightingKarate Chop
rockRock SlidedarkNight Slash
2.012
100%5.5 s
1.0 charged
50% HP left on average
17
Scizor
bugFury Cutter
bugX-ScissordarkNight Slash
2.000
100%5.5 s
1.0 charged
50% HP left on average
18
Emboar
fireEmber
fireBlast BurnfireHeat Wave
2.000
100%5.5 s
1.0 charged
50% HP left on average
19
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
1.944
100%5.5 s
1.0 charged
49% HP left on average
20
Shadow Numel
fireEmber
fireHeat WavegroundBulldoze
1.879
100%5.5 s
1.0 charged
47% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.