Shadow Ampharos counters
electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,135
Attack
385.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
134
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 14 (averaged)Charge Beam / Zap CannonVolt Switch / Zap CannonCharge Beam / Focus BlastVolt Switch / Focus BlastCharge Beam / ThunderVolt Switch / ThunderCharge Beam / Power GemVolt Switch / Power GemCharge Beam / Thunder PunchVolt Switch / Thunder PunchCharge Beam / Brutal SwingVolt Switch / Brutal SwingCharge Beam / TrailblazeVolt Switch / Trailblaze
Best counters against Volt Switch / Trailblaze
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | groundMud-Slap groundEarth PowergrassSeed Bomb | 7.364 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 7.280 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 5.871 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 5 | groundSand Attack groundEarthquakegroundEarth Power | 5.786 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 5.750 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 7 | groundMud Shot groundEarthquakegroundDrill Run | 5.639 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 5.250 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 9 | groundMud Shot groundPrecipice BladesgroundEarthquake | 5.088 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 10 | groundSand Attack groundEarthquakegroundEarth Power | 5.000 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 11 | groundSand Attack groundEarthquakegroundEarth Power | 4.765 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 12 | normalScratch groundHigh HorsepowernormalSwift | 4.694 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 13 | groundMud Shot groundEarthquakerockRock Slide | 4.674 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 4.565 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 15 | dragonDragon Tail groundEarthquakegroundBulldoze | 4.464 | 100% | 7.5 s 2.0 charged | 78% HP left on average | |
| 16 | groundSand Attack groundEarthquakegroundEarth Power | 4.348 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 17 | groundMud Shot groundPrecipice BladesgroundEarthquake | 4.325 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 18 | ghostAstonish groundEarth PowergroundScorching Sands | 4.200 | 100% | 7.5 s 2.0 charged | 76% HP left on average | |
| 19 | dragonDragon Tail groundEarthquakedarkCrunch | 4.162 | 100% | 9.5 s 2.0 charged | 76% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundEarth Power | 4.070 | 100% | 7.5 s 2.0 charged | 75% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.