Shadow Ampharos counters
electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,135
Attack
385.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 14 (averaged)Charge Beam / Zap CannonVolt Switch / Zap CannonCharge Beam / Focus BlastVolt Switch / Focus BlastCharge Beam / ThunderVolt Switch / ThunderCharge Beam / Power GemVolt Switch / Power GemCharge Beam / Thunder PunchVolt Switch / Thunder PunchCharge Beam / Brutal SwingVolt Switch / Brutal SwingCharge Beam / TrailblazeVolt Switch / Trailblaze
Best counters against Volt Switch / Brutal Swing
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 2 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 4.300 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakegroundBulldoze | 3.082 | 100% | 7.5 s 2.0 charged | 68% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowerdarkPayback | 2.457 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakegroundBulldoze | 2.173 | 100% | 7.5 s 2.0 charged | 54% HP left on average | |
| 6 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.981 | 100% | 7.5 s 2.0 charged | 50% HP left on average | |
| 7 | fireIncinerate groundDrill RungroundScorching Sands | 1.817 | 100% | 5.5 s 1.0 charged | 45% HP left on average | |
| 8 | dragonDragon Tail groundEarthquakegroundSand Tomb | 1.790 | 100% | 6.5 s 2.0 charged | 44% HP left on average | |
| 9 | normalScratch groundHigh HorsepowernormalSwift | 1.788 | 100% | 8.0 s 2.0 charged | 44% HP left on average | |
| 10 | fireIncinerate fireMind BlownfireOverheat | 1.770 | 100% | 5.5 s 1.0 charged | 44% HP left on average | |
| 11 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 1.745 | 100% | 7.5 s 2.0 charged | 43% HP left on average | |
| 12 | steelMetal Claw fightingClose CombatnormalGiga Impact | 1.713 | 100% | 7.5 s 2.0 charged | 42% HP left on average | |
| 13 | groundMud-Slap groundEarthquakegroundSand Tomb | 1.702 | 100% | 7.5 s 2.0 charged | 41% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 1.677 | 100% | 6.5 s 2.0 charged | 40% HP left on average | |
| 15 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.658 | 100% | 7.5 s 2.0 charged | 40% HP left on average | |
| 16 | fightingLow Kick grassFrenzy PlantfightingSuperpower | 1.658 | 100% | 8.5 s 2.0 charged | 40% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 1.635 | 100% | 10.0 s 3.0 charged | 39% HP left on average | |
| 18 | groundSand Attack groundEarthquakegroundEarth Power | 1.614 | 100% | 7.5 s 2.0 charged | 38% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.603 | 100% | 7.5 s 2.0 charged | 38% HP left on average | |
| 20 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 1.602 | 100% | 6.5 s 2.0 charged | 38% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.