Shadow Ampharos counters
electricElectric-type Female Grunt · slot 3Grunt
CP
6,135
Attack
385.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 14 (averaged)Charge Beam / Zap CannonVolt Switch / Zap CannonCharge Beam / Focus BlastVolt Switch / Focus BlastCharge Beam / ThunderVolt Switch / ThunderCharge Beam / Power GemVolt Switch / Power GemCharge Beam / Thunder PunchVolt Switch / Thunder PunchCharge Beam / Brutal SwingVolt Switch / Brutal SwingCharge Beam / TrailblazeVolt Switch / Trailblaze
Best counters against Charge Beam / Thunder Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 2 | dragonDragon Tail groundEarthquakegroundBulldoze | 5.566 | 100% | 9.0 s 2.0 charged | 82% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakegroundBulldoze | 4.405 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundEarth Power | 3.627 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 3.250 | 100% | 7.5 s 2.0 charged | 69% HP left on average | |
| 6 | groundMud-Slap groundEarth PowergrassSeed Bomb | 3.041 | 100% | 7.5 s 2.0 charged | 67% HP left on average | |
| 7 | groundMud Shot groundMud BombelectricDischarge | 2.952 | 100% | 12.0 s 3.0 charged | 66% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 2.683 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 9 | groundSand Attack groundEarthquakegroundEarth Power | 2.661 | 100% | 7.5 s 2.0 charged | 62% HP left on average | |
| 10 | normalScratch groundHigh HorsepowernormalSwift | 2.566 | 100% | 8.0 s 2.0 charged | 61% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 2.395 | 100% | 6.5 s 2.0 charged | 58% HP left on average | |
| 12 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.353 | 100% | 7.5 s 2.0 charged | 57% HP left on average | |
| 13 | groundSand Attack groundEarthquakegroundEarth Power | 2.284 | 100% | 7.5 s 2.0 charged | 56% HP left on average | |
| 14 | groundSand Attack groundEarthquakegroundEarth Power | 2.191 | 100% | 7.5 s 2.0 charged | 54% HP left on average | |
| 15 | dragonDragon Tail groundEarthquakedarkCrunch | 2.167 | 100% | 9.0 s 2.0 charged | 54% HP left on average | |
| 16 | dragonDragon Tail groundEarthquakegroundBulldoze | 2.109 | 100% | 7.5 s 2.0 charged | 53% HP left on average | |
| 17 | dragonDragon Breath dragonOutrageelectricWild Charge | 2.105 | 100% | 8.5 s 2.0 charged | 53% HP left on average | |
| 18 | normalScratch groundHigh HorsepowernormalSwift | 2.068 | 100% | 8.0 s 2.0 charged | 52% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundDrill Run | 2.021 | 100% | 6.5 s 2.0 charged | 51% HP left on average | |
| 20 | fireIncinerate fireMind BlownfireOverheat | 2.000 | 100% | 5.5 s 1.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.