Shadow Ampharos counters
electricElectric-type Female Grunt · slot 3Grunt
CP
6,135
Attack
385.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 14 (averaged)Charge Beam / Zap CannonVolt Switch / Zap CannonCharge Beam / Focus BlastVolt Switch / Focus BlastCharge Beam / ThunderVolt Switch / ThunderCharge Beam / Power GemVolt Switch / Power GemCharge Beam / Thunder PunchVolt Switch / Thunder PunchCharge Beam / Brutal SwingVolt Switch / Brutal SwingCharge Beam / TrailblazeVolt Switch / Trailblaze
Best counters against Charge Beam / Power Gem
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundSand Attack groundEarthquakegroundEarth Power | 9.313 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 8.875 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 8.083 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 4 | groundMud Shot groundPrecipice BladesgroundEarthquake | 8.000 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 5 | groundSand Attack groundEarthquakegroundEarth Power | 7.708 | 100% | 7.0 s 1.0 charged | 87% HP left on average | |
| 6 | groundSand Attack groundEarthquakegroundEarth Power | 7.450 | 100% | 7.0 s 1.0 charged | 87% HP left on average | |
| 7 | groundMud Shot groundEarthquakegroundDrill Run | 6.963 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 6.929 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 9 | groundMud Shot groundPrecipice BladesgroundEarthquake | 6.667 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 10 | normalScratch groundHigh HorsepowernormalSwift | 6.656 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 11 | groundSand Attack groundEarthquakegroundEarth Power | 6.607 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 12 | groundMud Shot groundEarthquakegroundDrill Run | 6.267 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 13 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 5.750 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 14 | dragonDragon Breath dragonOutrageelectricWild Charge | 5.714 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 15 | icePowder Snow groundHigh HorsepowergroundBulldoze | 5.469 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 16 | groundMud Shot groundEarthquakegroundSandsear Storm | 5.333 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 17 | groundMud Shot groundEarthquakegroundScorching Sands | 4.469 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 18 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 4.469 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 19 | icePowder Snow groundHigh HorsepowergroundBulldoze | 4.375 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 20 | iceIce Fang dragonGlaive RushiceAvalanche | 4.045 | 100% | 7.5 s 1.0 charged | 75% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.