Shadow Ampharos counters
electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,135
Attack
385.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 14 (averaged)Charge Beam / Zap CannonVolt Switch / Zap CannonCharge Beam / Focus BlastVolt Switch / Focus BlastCharge Beam / ThunderVolt Switch / ThunderCharge Beam / Power GemVolt Switch / Power GemCharge Beam / Thunder PunchVolt Switch / Thunder PunchCharge Beam / Brutal SwingVolt Switch / Brutal SwingCharge Beam / TrailblazeVolt Switch / Trailblaze
Best counters against Charge Beam / Brutal Swing
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 2 | dragonDragon Tail groundEarthquakegroundBulldoze | 2.418 | 100% | 9.0 s 2.0 charged | 59% HP left on average | |
| 3 | fireIncinerate fireMind BlownfireOverheat | 2.000 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.779 | 100% | 7.5 s 2.0 charged | 44% HP left on average | |
| 5 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 1.625 | 100% | 7.5 s 2.0 charged | 38% HP left on average | |
| 6 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.591 | 100% | 7.5 s 2.0 charged | 37% HP left on average | |
| 7 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.560 | 100% | 11.5 s 2.0 charged | 36% HP left on average | |
| 8 | iceIce Fang fightingClose CombatnormalGiga Impact | 1.557 | 100% | 9.0 s 2.0 charged | 36% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 1.538 | 100% | 10.0 s 3.0 charged | 35% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundSand Tomb | 1.536 | 100% | 7.5 s 2.0 charged | 35% HP left on average | |
| 11 | normalScratch groundHigh HorsepowernormalSwift | 1.521 | 100% | 8.0 s 2.0 charged | 34% HP left on average | |
| 12 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 1.500 | 100% | 8.5 s 2.0 charged | 33% HP left on average | |
| 13 | groundMud Shot groundEarthquakegroundEarth Power | 1.480 | 100% | 6.5 s 2.0 charged | 32% HP left on average | |
| 14 | steelMetal Claw fightingClose CombatnormalGiga Impact | 1.452 | 100% | 7.5 s 2.0 charged | 31% HP left on average | |
| 15 | groundMud-Slap groundEarthquakegroundDrill Run | 1.437 | 100% | 6.5 s 2.0 charged | 30% HP left on average | |
| 16 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 1.418 | 100% | 7.5 s 2.0 charged | 29% HP left on average | |
| 17 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.404 | 100% | 7.5 s 2.0 charged | 29% HP left on average | |
| 18 | groundSand Attack groundEarthquakegroundEarth Power | 1.381 | 100% | 7.5 s 2.0 charged | 28% HP left on average | |
| 19 | dragonDragon Tail groundEarthquakedarkCrunch | 1.375 | 100% | 9.0 s 2.0 charged | 27% HP left on average | |
| 20 | fightingCounter fightingSuperpowerbugLunge | 1.331 | 100% | 7.5 s 2.0 charged | 25% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.