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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Magnemite counters

electricsteelElectric-type Female Grunt · slot 2Grunt
CP
2,937
Attack
307.4
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
65

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Thunderbolt

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Magnemite
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
10.000
100%4.5 s
0.0 charged
91% HP left on average
2
Shadow Heatran
fireFire Spin
groundEarth PowerfireFire Blast
10.000
100%4.5 s
0.0 charged
91% HP left on average
3
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
9.167
100%4.5 s
0.0 charged
89% HP left on average
4
Milotic
dragonDragon Tail
waterSurfwaterAqua Tail
9.100
100%5.0 s
1.0 charged
89% HP left on average
5
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.850
100%5.0 s
1.0 charged
89% HP left on average
6
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
8.458
100%3.0 s
0.0 charged
88% HP left on average
7
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
8.350
100%5.5 s
1.0 charged
88% HP left on average
8
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
8.238
100%3.0 s
0.0 charged
88% HP left on average
9
Volcanion
fireIncinerate
groundEarth PowerfireOverheat
8.100
100%5.0 s
0.0 charged
88% HP left on average
10
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
7.875
100%4.0 s
0.0 charged
87% HP left on average
11
Incineroar
fightingDouble Kick
fireBlast BurnfireBlaze Kick
7.583
100%5.0 s
1.0 charged
87% HP left on average
12
Entei
fireFire Fang
fireOverheatgroundScorching Sands
7.500
100%4.0 s
0.0 charged
87% HP left on average
13
Vikavolt
groundMud-Slap
darkCrunchbugX-Scissor
7.476
100%3.0 s
0.0 charged
87% HP left on average
14
Orthworm
groundMud-Slap
groundEarthquakerockRock Tomb
7.350
100%4.5 s
0.0 charged
86% HP left on average
15
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
7.333
100%5.5 s
1.0 charged
86% HP left on average
16
Moltres
fireFire Spin
fireOverheatfireFire Blast
7.292
100%4.5 s
0.0 charged
86% HP left on average
17
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
7.208
100%4.0 s
0.0 charged
86% HP left on average
18
Ho-Oh
fireIncinerate
groundEarthquakefireSacred Fire++
7.200
100%5.0 s
0.0 charged
86% HP left on average
19
Volcarona
fireFire Spin
fireOverheatbugBug Buzz
7.000
100%4.5 s
0.0 charged
86% HP left on average
20
Seismitoad
groundMud Shot
groundEarth PowerwaterMuddy Water
6.964
100%4.5 s
1.0 charged
86% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.