Shadow Magnemite counters
electricsteelElectric-type Female Grunt ยท slot 2Grunt
CP
2,937
Attack
307.4
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
65
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Spark / DischargeThunder Shock / DischargeVolt Switch / DischargeMetal Sound / DischargeSpark / Magnet BombThunder Shock / Magnet BombVolt Switch / Magnet BombMetal Sound / Magnet BombSpark / ThunderboltThunder Shock / ThunderboltVolt Switch / ThunderboltMetal Sound / Thunderbolt
Best counters against Metal Sound / Magnet Bomb
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Fang fireOverheatgroundScorching Sands | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 2 | fireFire Fang fireOverheatfireFusion Flare | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 3 | fireFire Fang fireOverheatfireFusion Flare | 10.000 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 4 | fireFire Spin groundEarth PowerfireFire Blast | 10.000 | 100% | 4.5 s 0.0 charged | 94% HP left on average | |
| 5 | fireFire Spin groundEarth PowerfireFire Blast | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 6 | fireIncinerate groundEarth PowerfireOverheat | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 7 | fireFire Spin fireFlamethrowergrassSolar Beam | 9.750 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 8 | dragonDragon Tail waterSurfwaterAqua Tail | 9.700 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.400 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 10 | fireFire Fang fireOverheatgroundScorching Sands | 9.292 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 8.958 | 100% | 3.0 s 0.0 charged | 89% HP left on average | |
| 12 | waterWaterfall waterHydro CannonwaterHydro Pump | 8.476 | 100% | 6.0 s 1.0 charged | 88% HP left on average | |
| 13 | steelMetal Sound waterHydro CannonwaterHydro Pump | 8.476 | 100% | 5.5 s 2.0 charged | 88% HP left on average | |
| 14 | fightingCounter fightingClose CombatfightingDynamic Punch | 8.375 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 15 | fireFire Fang fireBlast BurnfireFire Blast | 8.083 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 7.963 | 100% | 3.0 s 0.0 charged | 87% HP left on average | |
| 17 | groundMud-Slap darkCrunchbugX-Scissor | 7.952 | 100% | 3.0 s 0.0 charged | 87% HP left on average | |
| 18 | groundMud-Slap groundEarthquakerockRock Tomb | 7.850 | 100% | 4.5 s 0.0 charged | 87% HP left on average | |
| 19 | dragonDragon Tail groundEarthquakedarkCrunch | 7.810 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 20 | fireFire Fang groundScorching SandsgroundBulldoze | 7.750 | 100% | 3.0 s 0.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.