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PoGoBud
Raid Hour · YveltalNext · 22h 58m

Shadow Magnemite counters

electricsteelElectric-type Female Grunt · slot 2Grunt
CP
2,937
Attack
307.4
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
65

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Discharge

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Magnemite
#PokemonMovesPowerWinsTimeResult
1
Shadow Entei
fireFire Fang
fireOverheatgroundScorching Sands
10.000
100%3.0 s
0.0 charged
91% HP left on average
2
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
10.000
100%3.0 s
0.0 charged
92% HP left on average
3
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
10.000
100%3.0 s
0.0 charged
90% HP left on average
4
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
10.000
100%4.5 s
0.0 charged
94% HP left on average
5
Shadow Heatran
fireFire Spin
groundEarth PowerfireFire Blast
10.000
100%4.5 s
0.0 charged
91% HP left on average
6
Volcanion
fireIncinerate
groundEarth PowerfireOverheat
10.000
100%5.0 s
0.0 charged
91% HP left on average
7
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
9.750
100%4.5 s
0.0 charged
90% HP left on average
8
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.400
100%5.0 s
1.0 charged
89% HP left on average
9
Entei
fireFire Fang
fireOverheatgroundScorching Sands
9.292
100%4.0 s
0.0 charged
89% HP left on average
10
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
8.958
100%3.0 s
0.0 charged
89% HP left on average
11
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
8.375
100%4.0 s
0.0 charged
88% HP left on average
12
Incineroar
fireFire Fang
fireBlast BurnfireFire Blast
8.083
100%4.0 s
0.0 charged
88% HP left on average
13
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
7.963
100%3.0 s
0.0 charged
87% HP left on average
14
Vikavolt
groundMud-Slap
darkCrunchbugX-Scissor
7.952
100%3.0 s
0.0 charged
87% HP left on average
15
Orthworm
groundMud-Slap
groundEarthquakerockRock Tomb
7.850
100%4.5 s
0.0 charged
87% HP left on average
16
Shadow Arcanine
fireFire Fang
groundScorching SandsgroundBulldoze
7.750
100%3.0 s
0.0 charged
87% HP left on average
17
Arcanine
fireFire Fang
groundScorching SandsgroundBulldoze
7.750
100%4.0 s
0.0 charged
87% HP left on average
18
Moltres
fireFire Spin
fireOverheatfireFire Blast
7.750
100%4.5 s
0.0 charged
87% HP left on average
19
Gastrodon
groundMud-Slap
groundEarthquakegroundEarth Power
7.750
100%4.5 s
0.0 charged
87% HP left on average
20
Ho-Oh
fireIncinerate
groundEarthquakefireSacred Fire++
7.680
100%5.0 s
0.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.