Shadow Magnemite counters
electricsteelElectric-type Female Grunt ยท slot 2Grunt
CP
2,937
Attack
307.4
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
65
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Spark / DischargeThunder Shock / DischargeVolt Switch / DischargeMetal Sound / DischargeSpark / Magnet BombThunder Shock / Magnet BombVolt Switch / Magnet BombMetal Sound / Magnet BombSpark / ThunderboltThunder Shock / ThunderboltVolt Switch / ThunderboltMetal Sound / Thunderbolt
Best counters against Metal Sound / Magnet Bomb
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin groundEarth PowerfireFire Blast | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 2 | fireFire Spin groundEarth PowerfireFire Blast | 8.150 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 3 | fireFire Fang fireOverheatfireFusion Flare | 7.619 | 100% | 3.0 s 0.0 charged | 87% HP left on average | |
| 4 | fireIncinerate groundEarth PowerfireOverheat | 7.450 | 100% | 5.0 s 0.0 charged | 87% HP left on average | |
| 5 | steelMetal Sound waterHydro CannonwaterHydro Pump | 7.381 | 100% | 5.5 s 2.0 charged | 86% HP left on average | |
| 6 | dragonDragon Tail waterSurfwaterAqua Tail | 7.042 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 6.963 | 100% | 3.0 s 0.0 charged | 86% HP left on average | |
| 8 | fireFire Spin fireOverheatgroundScorching Sands | 6.929 | 100% | 4.5 s 0.0 charged | 86% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.792 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 10 | fireIncinerate groundEarthquakefireSacred Fire++ | 6.680 | 100% | 5.0 s 0.0 charged | 85% HP left on average | |
| 11 | fireFire Fang fireOverheatfireFusion Flare | 6.667 | 100% | 4.0 s 0.0 charged | 85% HP left on average | |
| 12 | fireFire Spin fireFlamethrowergrassSolar Beam | 6.581 | 100% | 6.0 s 1.0 charged | 85% HP left on average | |
| 13 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.581 | 100% | 5.5 s 2.0 charged | 85% HP left on average | |
| 14 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.250 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 15 | fireFire Fang fireOverheatgroundScorching Sands | 6.063 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 16 | steelMetal Sound waterHydro CannonwaterHydro Pump | 5.962 | 100% | 5.5 s 2.0 charged | 83% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundEarth Power | 5.906 | 100% | 4.5 s 0.0 charged | 83% HP left on average | |
| 18 | fireFire Spin fireOverheatfireFire Blast | 5.786 | 100% | 4.5 s 0.0 charged | 83% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundDrill Run | 5.697 | 100% | 3.0 s 0.0 charged | 82% HP left on average | |
| 20 | groundMud Shot groundEarth PowerwaterMuddy Water | 5.656 | 100% | 4.5 s 1.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.