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PoGoBud

Shadow Magnemite counters

electricsteelElectric-type Female Grunt ยท slot 2Grunt
CP
2,937
Attack
307.4
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
65

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Magnet Bomb

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Magnemite
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
10.000
100%4.5 s
0.0 charged
90% HP left on average
2
Shadow Heatran
fireFire Spin
groundEarth PowerfireFire Blast
8.150
100%4.5 s
0.0 charged
88% HP left on average
3
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
7.619
100%3.0 s
0.0 charged
87% HP left on average
4
Volcanion
fireIncinerate
groundEarth PowerfireOverheat
7.450
100%5.0 s
0.0 charged
87% HP left on average
5
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
7.381
100%5.5 s
2.0 charged
86% HP left on average
6
Milotic
dragonDragon Tail
waterSurfwaterAqua Tail
7.042
100%5.0 s
1.0 charged
86% HP left on average
7
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
6.963
100%3.0 s
0.0 charged
86% HP left on average
8
Entei
fireFire Spin
fireOverheatgroundScorching Sands
6.929
100%4.5 s
0.0 charged
86% HP left on average
9
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.792
100%5.0 s
1.0 charged
85% HP left on average
10
Ho-Oh
fireIncinerate
groundEarthquakefireSacred Fire++
6.680
100%5.0 s
0.0 charged
85% HP left on average
11
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
6.667
100%4.0 s
0.0 charged
85% HP left on average
12
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
6.581
100%6.0 s
1.0 charged
85% HP left on average
13
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.581
100%5.5 s
2.0 charged
85% HP left on average
14
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
6.250
100%4.0 s
0.0 charged
84% HP left on average
15
Shadow Entei
fireFire Fang
fireOverheatgroundScorching Sands
6.063
100%4.0 s
0.0 charged
84% HP left on average
16
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
5.962
100%5.5 s
2.0 charged
83% HP left on average
17
Gastrodon
groundMud-Slap
groundEarthquakegroundEarth Power
5.906
100%4.5 s
0.0 charged
83% HP left on average
18
Moltres
fireFire Spin
fireOverheatfireFire Blast
5.786
100%4.5 s
0.0 charged
83% HP left on average
19
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
5.697
100%3.0 s
0.0 charged
82% HP left on average
20
Seismitoad
groundMud Shot
groundEarth PowerwaterMuddy Water
5.656
100%4.5 s
1.0 charged
82% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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