Shadow Alolan Geodude counters
rockelectricElectric-type Female Grunt · slot 2Grunt
CP
2,769
Attack
250.8
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
81
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Rock Throw / Rock Slide
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.150 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 6.963 | 100% | 3.0 s 0.0 charged | 86% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 6.714 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 4 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 6.375 | 100% | 4.5 s 1.0 charged | 84% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 6.063 | 100% | 4.5 s 0.0 charged | 84% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 5.821 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 5.393 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 5.281 | 100% | 4.5 s 0.0 charged | 81% HP left on average | |
| 9 | darkBite groundEarthquakegroundBulldoze | 5.268 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 10 | dragonDragon Tail groundEarthquakesteelHeavy Slam | 5.107 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 11 | groundMud-Slap groundEarthquakewaterSurf | 5.028 | 100% | 4.5 s 0.0 charged | 80% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundBulldoze | 4.861 | 100% | 4.5 s 0.0 charged | 79% HP left on average | |
| 13 | groundMud-Slap groundEarthquakegroundDrill Run | 4.850 | 100% | 4.5 s 0.0 charged | 79% HP left on average | |
| 14 | dragonDragon Tail groundEarthquakedarkCrunch | 4.767 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 15 | groundMud-Slap groundEarthquakerockStone Edge | 4.656 | 100% | 4.5 s 0.0 charged | 79% HP left on average | |
| 16 | groundMud Shot groundEarthquakegroundSand Tomb | 4.625 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 17 | groundMud Shot groundEarth PowerwaterMuddy Water | 4.525 | 100% | 4.5 s 1.0 charged | 78% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegrassTrailblaze | 4.500 | 100% | 4.5 s 0.0 charged | 78% HP left on average | |
| 19 | groundMud Shot groundEarthquakerockRock Slide | 4.429 | 100% | 7.0 s 1.0 charged | 77% HP left on average | |
| 20 | groundMud-Slap groundEarth PowergroundBulldoze | 4.344 | 100% | 4.5 s 0.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.