Shadow Electabuzz counters
electricElectric-type Female Grunt ยท slot 2Grunt
CP
5,027
Attack
363.9
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Thunder Shock / Thunder Punch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch groundHigh HorsepowernormalSwift | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 7.780 | 100% | 8.0 s 2.0 charged | 87% HP left on average | |
| 3 | darkBite groundEarthquakegroundBulldoze | 5.263 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundSand Tomb | 4.348 | 100% | 5.5 s 2.0 charged | 77% HP left on average | |
| 5 | groundMud Shot groundEarth PowergrassSeed Bomb | 4.154 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 6 | groundMud Shot groundEarthquakegroundSand Tomb | 3.846 | 100% | 5.5 s 2.0 charged | 74% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 3.434 | 100% | 8.5 s 2.0 charged | 71% HP left on average | |
| 8 | normalTackle groundHigh HorsepowernormalSwift | 3.194 | 100% | 7.0 s 2.0 charged | 69% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 3.085 | 100% | 8.5 s 2.0 charged | 68% HP left on average | |
| 10 | groundSand Attack groundEarthquakegroundEarth Power | 3.057 | 100% | 7.5 s 2.0 charged | 67% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 3.000 | 100% | 6.5 s 2.0 charged | 67% HP left on average | |
| 12 | dragonDragon Breath dragonOutragedarkCrunch | 2.883 | 100% | 7.0 s 2.0 charged | 65% HP left on average | |
| 13 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.883 | 100% | 7.5 s 2.0 charged | 65% HP left on average | |
| 14 | groundSand Attack groundEarthquakegroundEarth Power | 2.703 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 15 | groundSand Attack groundEarthquakegroundEarth Power | 2.700 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 2.625 | 100% | 6.5 s 2.0 charged | 62% HP left on average | |
| 17 | dragonDragon Tail groundEarthquakedarkCrunch | 2.567 | 100% | 10.0 s 2.0 charged | 61% HP left on average | |
| 18 | groundMud-Slap groundEarthquakenormalBody Slam | 2.554 | 100% | 6.5 s 2.0 charged | 61% HP left on average | |
| 19 | dragonDragon Tail dragonOutragedragonDragon Pulse | 2.494 | 100% | 8.5 s 2.0 charged | 60% HP left on average | |
| 20 | groundMud-Slap groundEarthquakenormalBody Slam | 2.465 | 100% | 6.5 s 2.0 charged | 59% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.