Shadow Electabuzz counters
electricElectric-type Female Grunt ยท slot 2Grunt
CP
5,027
Attack
363.9
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Thunder Shock / Thunderbolt
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch groundHigh HorsepowernormalSwift | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 2 | normalTackle groundHigh HorsepowernormalSwift | 9.583 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 3 | groundSand Attack groundEarthquakegroundEarth Power | 9.000 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 4 | groundSand Attack groundEarthquakegroundEarth Power | 9.000 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 8.750 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 8.750 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 7 | groundSand Attack groundEarthquakegroundEarth Power | 8.333 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 8 | groundSand Attack groundEarthquakegroundEarth Power | 8.333 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundDrill Run | 8.120 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 10 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.867 | 100% | 7.0 s 1.0 charged | 87% HP left on average | |
| 11 | groundMud-Slap groundEarthquakenormalBody Slam | 7.292 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowergrassSolar Beam | 6.920 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 13 | groundMud Shot groundEarthquakegroundDrill Run | 6.767 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 14 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.556 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 15 | grassVine Whip grassPower WhipgrassEnergy Ball | 6.500 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 16 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 6.480 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 17 | groundMud Shot groundEarthquakegroundScorching Sands | 6.417 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 18 | psychicConfusion grassLeaf StormfightingAura Sphere | 6.300 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 5.900 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 20 | groundMud-Slap groundEarthquakenormalBody Slam | 5.833 | 100% | 6.5 s 1.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.