Shadow Electabuzz counters
electricElectric-type Female Grunt ยท slot 2Grunt
CP
5,027
Attack
363.9
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.043 | 100% | 7.2 s 1.3 charged | 81% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 6.531 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundSand Tomb | 6.113 | 100% | 5.5 s 1.3 charged | 81% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundSand Tomb | 5.600 | 100% | 5.5 s 1.3 charged | 77% HP left on average | |
| 5 | groundMud Shot groundEarth PowergrassSeed Bomb | 5.436 | 100% | 6.5 s 1.3 charged | 75% HP left on average | |
| 6 | darkBite groundEarthquakegroundBulldoze | 5.399 | 100% | 7.7 s 1.8 charged | 79% HP left on average | |
| 7 | dragonDragon Breath dragonOutragedarkCrunch | 5.346 | 100% | 6.7 s 1.3 charged | 74% HP left on average | |
| 8 | normalScratch groundHigh HorsepowernormalSwift | 5.031 | 100% | 6.7 s 1.3 charged | 69% HP left on average | |
| 9 | groundSand Attack groundEarthquakegroundEarth Power | 4.973 | 100% | 7.2 s 1.3 charged | 73% HP left on average | |
| 10 | groundSand Attack groundEarthquakegroundEarth Power | 4.817 | 100% | 7.2 s 1.3 charged | 67% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 4.719 | 100% | 6.5 s 1.3 charged | 68% HP left on average | |
| 12 | groundSand Attack groundEarthquakegroundEarth Power | 4.666 | 100% | 7.2 s 1.3 charged | 69% HP left on average | |
| 13 | groundSand Attack groundEarthquakegroundEarth Power | 4.604 | 100% | 7.2 s 1.3 charged | 63% HP left on average | |
| 14 | groundMud Shot groundEarth PowergroundBulldoze | 4.598 | 100% | 6.5 s 1.3 charged | 68% HP left on average | |
| 15 | groundMud-Slap groundEarthquakenormalBody Slam | 4.595 | 100% | 6.5 s 1.3 charged | 70% HP left on average | |
| 16 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 4.509 | 100% | 7.5 s 1.8 charged | 72% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 4.484 | 100% | 6.5 s 1.3 charged | 62% HP left on average | |
| 18 | groundMud-Slap groundEarthquakenormalBody Slam | 4.280 | 100% | 6.5 s 1.3 charged | 69% HP left on average | |
| 19 | groundMud Shot groundDigdragonTwister | 4.082 | 100% | 6.5 s 1.3 charged | 58% HP left on average | |
| 20 | groundMud Shot groundEarthquakegroundDrill Run | 4.082 | 100% | 5.5 s 1.3 charged | 57% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.