Shadow Electabuzz counters
electricElectric-type Female Grunt ยท slot 2Grunt
CP
5,027
Attack
363.9
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Thunder Shock / Thunder Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch groundHigh HorsepowernormalSwift | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 8.692 | 100% | 8.0 s 2.0 charged | 88% HP left on average | |
| 3 | darkBite groundEarthquakegroundBulldoze | 5.757 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundSand Tomb | 5.462 | 100% | 5.5 s 2.0 charged | 82% HP left on average | |
| 5 | groundMud Shot groundEarth PowergrassSeed Bomb | 4.649 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 4.409 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 7 | groundMud Shot groundEarthquakegroundSand Tomb | 4.260 | 100% | 5.5 s 2.0 charged | 77% HP left on average | |
| 8 | groundMud Shot groundMud BombelectricDischarge | 3.627 | 100% | 10.0 s 2.0 charged | 72% HP left on average | |
| 9 | normalScratch groundHigh HorsepowernormalSwift | 3.551 | 100% | 7.0 s 2.0 charged | 72% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 3.404 | 100% | 8.5 s 2.0 charged | 71% HP left on average | |
| 11 | groundSand Attack groundEarthquakegroundEarth Power | 3.373 | 100% | 7.5 s 2.0 charged | 70% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 3.328 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 13 | dragonDragon Breath dragonOutragedarkCrunch | 3.172 | 100% | 7.0 s 2.0 charged | 68% HP left on average | |
| 14 | groundMud Shot groundPrecipice BladesgroundEarthquake | 3.172 | 100% | 7.5 s 2.0 charged | 68% HP left on average | |
| 15 | groundSand Attack groundEarthquakegroundEarth Power | 3.018 | 100% | 7.5 s 2.0 charged | 67% HP left on average | |
| 16 | groundSand Attack groundEarthquakegroundEarth Power | 3.000 | 100% | 7.5 s 2.0 charged | 67% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 2.934 | 100% | 6.5 s 2.0 charged | 66% HP left on average | |
| 18 | groundMud-Slap groundEarthquakenormalBody Slam | 2.831 | 100% | 6.5 s 2.0 charged | 65% HP left on average | |
| 19 | dragonDragon Tail groundEarthquakedarkCrunch | 2.828 | 100% | 10.0 s 2.0 charged | 65% HP left on average | |
| 20 | dragonDragon Tail dragonOutragedragonDragon Pulse | 2.763 | 100% | 8.5 s 2.0 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.