Shadow Electabuzz counters
electricElectric-type Female Grunt ยท slot 2Grunt
CP
5,027
Attack
363.9
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.960 | 100% | 7.2 s 1.3 charged | 89% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 7.455 | 100% | 7.7 s 1.8 charged | 88% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundSand Tomb | 6.871 | 100% | 5.5 s 1.3 charged | 84% HP left on average | |
| 4 | darkBite groundEarthquakegroundBulldoze | 6.714 | 100% | 7.7 s 1.8 charged | 82% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundSand Tomb | 6.584 | 100% | 5.5 s 1.3 charged | 81% HP left on average | |
| 6 | dragonDragon Breath dragonOutragedarkCrunch | 6.561 | 100% | 6.7 s 1.3 charged | 79% HP left on average | |
| 7 | groundMud Shot groundEarth PowergrassSeed Bomb | 6.474 | 100% | 6.5 s 1.3 charged | 79% HP left on average | |
| 8 | normalScratch groundHigh HorsepowernormalSwift | 6.417 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 9 | psychicConfusion grassLeaf StormfightingAura Sphere | 6.271 | 100% | 6.5 s 1.3 charged | 84% HP left on average | |
| 10 | normalTackle groundHigh HorsepowernormalSwift | 6.143 | 100% | 6.7 s 1.3 charged | 74% HP left on average | |
| 11 | groundMud Shot groundEarth PowergroundBulldoze | 5.853 | 100% | 6.5 s 1.3 charged | 76% HP left on average | |
| 12 | groundSand Attack groundEarthquakegroundEarth Power | 5.815 | 100% | 7.2 s 1.3 charged | 78% HP left on average | |
| 13 | groundMud-Slap groundEarthquakegroundDrill Run | 5.791 | 100% | 6.5 s 1.3 charged | 72% HP left on average | |
| 14 | groundMud Shot groundPrecipice BladesgroundEarthquake | 5.764 | 100% | 7.5 s 1.8 charged | 77% HP left on average | |
| 15 | groundSand Attack groundEarthquakegroundEarth Power | 5.712 | 100% | 7.2 s 1.3 charged | 73% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 5.623 | 100% | 6.5 s 1.3 charged | 68% HP left on average | |
| 17 | groundSand Attack groundEarthquakegroundEarth Power | 5.576 | 100% | 7.2 s 1.3 charged | 75% HP left on average | |
| 18 | groundSand Attack groundEarthquakegroundEarth Power | 5.548 | 100% | 7.2 s 1.3 charged | 69% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 5.483 | 100% | 8.4 s 1.8 charged | 73% HP left on average | |
| 20 | groundMud-Slap groundEarthquakenormalBody Slam | 5.373 | 100% | 6.5 s 1.3 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.