Shadow Electabuzz counters
electricElectric-type Female Grunt ยท slot 2Grunt
CP
5,027
Attack
363.9
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Thunder Shock / Thunder Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 6.020 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 4.625 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundSand Tomb | 3.854 | 100% | 5.5 s 2.0 charged | 74% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundSand Tomb | 3.364 | 100% | 5.5 s 2.0 charged | 70% HP left on average | |
| 5 | groundMud Shot groundEarth PowergrassSeed Bomb | 3.239 | 100% | 6.5 s 2.0 charged | 69% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 3.073 | 100% | 8.5 s 2.0 charged | 67% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 2.726 | 100% | 8.5 s 2.0 charged | 63% HP left on average | |
| 8 | normalScratch groundHigh HorsepowernormalSwift | 2.663 | 100% | 8.0 s 2.0 charged | 62% HP left on average | |
| 9 | groundSand Attack groundEarthquakegroundEarth Power | 2.661 | 100% | 7.5 s 2.0 charged | 62% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 2.622 | 100% | 6.5 s 2.0 charged | 62% HP left on average | |
| 11 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.540 | 100% | 7.5 s 2.0 charged | 61% HP left on average | |
| 12 | groundSand Attack groundEarthquakegroundEarth Power | 2.403 | 100% | 7.5 s 2.0 charged | 58% HP left on average | |
| 13 | groundSand Attack groundEarthquakegroundEarth Power | 2.365 | 100% | 7.5 s 2.0 charged | 58% HP left on average | |
| 14 | dragonDragon Breath dragonOutragedarkCrunch | 2.319 | 100% | 7.0 s 2.0 charged | 57% HP left on average | |
| 15 | normalScratch groundHigh HorsepowernormalSwift | 2.315 | 100% | 7.0 s 2.0 charged | 57% HP left on average | |
| 16 | dragonDragon Tail groundEarthquakedarkCrunch | 2.270 | 100% | 10.0 s 2.0 charged | 56% HP left on average | |
| 17 | groundMud-Slap groundEarthquakenormalBody Slam | 2.244 | 100% | 6.5 s 2.0 charged | 55% HP left on average | |
| 18 | dragonDragon Tail dragonOutragedragonDragon Pulse | 2.193 | 100% | 8.5 s 2.0 charged | 54% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundDrill Run | 2.180 | 100% | 6.5 s 2.0 charged | 54% HP left on average | |
| 20 | groundMud-Slap groundEarthquakenormalBody Slam | 2.160 | 100% | 6.5 s 2.0 charged | 54% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.