Shadow Electabuzz counters
electricElectric-type Female Grunt ยท slot 2Grunt
CP
5,027
Attack
363.9
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Low Kick / Thunder Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 10.000 | 100% | 7.5 s 2.0 charged | 91% HP left on average | |
| 2 | dragonDragon Tail groundEarth PowerpsychicFuture Sight | 8.273 | 100% | 8.5 s 2.0 charged | 88% HP left on average | |
| 3 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 8.263 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 4 | ghostHex ghostShadow BalliceIcy Wind | 7.710 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.517 | 100% | 9.0 s 2.0 charged | 87% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatghostShadow Ball | 7.231 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.032 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 7.032 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 9 | ghostHex fireBlast BurnghostShadow Ball | 6.923 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 10 | ghostAstonish ghostShadow BalliceIcy Wind | 6.639 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 11 | dragonDragon Tail groundEarth PowerpsychicFuture Sight | 6.276 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 12 | ghostShadow Claw fightingClose CombatrockRock Slide | 6.231 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 13 | psychicConfusion ghostShadow BallpsychicPsychic | 6.227 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 14 | flyingPeck fightingAura SpherefairyDazzling Gleam | 6.200 | 100% | 7.5 s 2.0 charged | 84% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatghostShadow Ball | 6.065 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 16 | grassLeafage grassFrenzy PlantgrassEnergy Ball | 5.654 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 17 | ghostHex fireOverheatghostShadow Ball | 5.385 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 18 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 5.318 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 19 | psychicConfusion fairyMoonblastpsychicPsyshock | 5.231 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 20 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.049 | 100% | 6.5 s 2.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.