Shadow Voltorb counters
electricElectric-type Female Grunt ยท slot 1Grunt
CP
2,163
Attack
211.8
x1.2 Shadow
Defense
128.5
x0.83 Shadow
HP
81
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Tackle / Discharge
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 4.5 s 0.0 charged | 92% HP left on average | |
| 2 | groundMud-Slap groundEarth PowerghostPoltergeist | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 3 | rockRock Throw groundBulldozerockStone Edge | 10.000 | 100% | 7.0 s 0.0 charged | 90% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 5 | bugFury Cutter fightingSacred SwordsteelIron Head | 10.000 | 100% | 5.0 s 1.0 charged | 94% HP left on average | |
| 6 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 7 | groundMud Shot groundEarthquakerockRock Slide | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 8 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 9 | ghostShadow Claw groundSand TombdarkBrutal Swing | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatghostRage Fist | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 11 | fightingLow Kick darkDark PulsedarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 12 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 13 | ghostHex ghostShadow BallfightingFocus Blast | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 14 | ghostHex ghostShadow BalliceIcy Wind | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 15 | ghostShadow Claw ghostShadow BalldarkDark Pulse | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 16 | ghostHex ghostPoltergeistghostShadow Ball | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 17 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 10.000 | 100% | 7.0 s 1.0 charged | 95% HP left on average | |
| 18 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 10.000 | 100% | 7.5 s 1.0 charged | 92% HP left on average | |
| 19 | dragonDragon Tail rockMeteor BeamrockStone Edge | 10.000 | 100% | 8.5 s 2.0 charged | 90% HP left on average | |
| 20 | psychicConfusion ghostShadow BallpsychicFuture Sight | 9.750 | 100% | 6.0 s 0.0 charged | 90% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.