Shadow Shinx counters
electricElectric-type Female Grunt ยท slot 1Grunt
CP
1,873
Attack
225.1
x1.2 Shadow
Defense
80.2
x0.83 Shadow
HP
86
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakerockStone Edge | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 4 | groundMud-Slap groundEarth PowerghostPoltergeist | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 5 | groundMud-Slap groundEarth PowerghostPoltergeist | 9.806 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 6 | groundMud-Slap groundEarthquakerockStone Edge | 9.500 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 7 | groundMud-Slap groundEarthquakerockStone Edge | 9.500 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 8 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 9.385 | 100% | 7.3 s 1.5 charged | 89% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 9.229 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 10 | ghostAstonish dragonOutrageghostShadow Ball | 9.131 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 11 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 8.650 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.604 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.448 | 100% | 6.6 s 0.5 charged | 88% HP left on average | |
| 14 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 8.375 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 15 | poisonPoison Jab poisonGunk ShotrockPower Gem | 8.350 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 16 | ghostAstonish ghostShadow BallfightingFocus Blast | 8.054 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 17 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 8.044 | 100% | 7.0 s 0.5 charged | 87% HP left on average | |
| 18 | fightingCounter fightingClose CombatghostShadow Ball | 7.900 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 19 | groundMud-Slap rockMeteor BeamfightingSuperpower | 7.667 | 100% | 4.5 s 0.0 charged | 86% HP left on average | |
| 20 | rockSmack Down rockMeteor BeamrockStone Edge | 7.576 | 100% | 6.0 s 0.2 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.