Shadow Shinx counters
electricElectric-type Female Grunt ยท slot 1Grunt
CP
1,873
Attack
225.1
x1.2 Shadow
Defense
80.2
x0.83 Shadow
HP
86
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Tackle / Swift
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakerockStone Edge | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 3.0 s 0.0 charged | 95% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 5 | groundMud-Slap groundEarth PowerghostPoltergeist | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 6 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 7 | psychicConfusion ghostShadow BallpsychicFuture Sight | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 8 | fightingCounter fightingClose CombatrockRock Slide | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 9 | fightingCounter fightingClose CombatghostShadow Ball | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 10 | rockSmack Down rockStone EdgedarkBrutal Swing | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 11 | fireFire Spin groundEarth PowerfireFire Blast | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 12 | groundMud-Slap groundEarth PowerghostPoltergeist | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 13 | ghostAstonish dragonOutrageghostShadow Ball | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 14 | ghostAstonish ghostShadow BallfightingFocus Blast | 10.000 | 100% | 4.5 s 0.0 charged | 95% HP left on average | |
| 15 | poisonPoison Jab poisonGunk ShotrockPower Gem | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 16 | rockRock Throw groundBulldozerockStone Edge | 10.000 | 100% | 5.0 s 0.0 charged | 93% HP left on average | |
| 17 | rockRock Throw rockStone EdgerockRock Slide | 10.000 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 18 | fireIncinerate fireBlast BurnghostShadow Ball | 10.000 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 19 | fightingCounter fightingClose CombatghostShadow Ball | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 20 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 10.000 | 100% | 5.5 s 0.0 charged | 91% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.