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PoGoBud

Shadow Shinx counters

electricElectric-type Female Grunt ยท slot 1Grunt
CP
1,873
Attack
225.1
x1.2 Shadow
Defense
80.2
x0.83 Shadow
HP
86

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Tackle / Swift

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Shinx
#PokemonMovesPowerWinsTimeResult
1
Shadow Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%3.0 s
0.0 charged
91% HP left on average
2
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%3.0 s
0.0 charged
94% HP left on average
3
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%3.0 s
0.0 charged
92% HP left on average
4
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%3.0 s
0.0 charged
91% HP left on average
5
Shadow Golurk
groundMud-Slap
groundEarth PowerghostPoltergeist
10.000
100%3.0 s
0.0 charged
93% HP left on average
6
Marshadow
fightingCounter
fightingClose CombatrockRock Slide
10.000
100%4.0 s
0.0 charged
91% HP left on average
7
Shadow Annihilape
fightingCounter
fightingClose CombatghostShadow Ball
10.000
100%4.0 s
0.0 charged
92% HP left on average
8
Gholdengo
ghostAstonish
ghostShadow BallfightingFocus Blast
10.000
100%4.5 s
0.0 charged
95% HP left on average
9
Nihilego
poisonPoison Jab
poisonGunk ShotrockPower Gem
10.000
100%5.0 s
0.0 charged
90% HP left on average
10
Stakataka
rockRock Throw
groundBulldozerockStone Edge
10.000
100%5.0 s
0.0 charged
93% HP left on average
11
Skeledirge
fireIncinerate
fireBlast BurnghostShadow Ball
10.000
100%5.0 s
0.0 charged
90% HP left on average
12
Annihilape
fightingCounter
fightingClose CombatghostShadow Ball
10.000
100%5.0 s
0.0 charged
90% HP left on average
13
Aggron
rockSmack Down
rockMeteor BeamrockStone Edge
10.000
100%6.0 s
0.0 charged
92% HP left on average
14
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
90% HP left on average
15
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
10.000
100%5.0 s
1.0 charged
93% HP left on average
16
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
10.000
100%5.5 s
1.0 charged
91% HP left on average
17
Probopass
electricSpark
rockRock SlidesteelMagnet Bomb
10.000
100%6.5 s
2.0 charged
91% HP left on average
18
Golurk
groundMud-Slap
groundEarth PowerghostPoltergeist
9.944
100%4.5 s
0.0 charged
90% HP left on average
19
Dragapult
ghostAstonish
dragonOutrageghostShadow Ball
9.889
100%4.5 s
0.0 charged
90% HP left on average
20
Shadow Giratina (Altered)
dragonDragon Breath
ghostShadow ForcedragonDragon Claw
9.720
100%6.5 s
1.0 charged
90% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.