Skip to content
PoGoBud
Raid Hour · YveltalNext · 18h 20m

Shadow Helioptile counters

electricnormalElectric-type Female Grunt · slot 1Grunt
CP
1,994
Attack
222.0
x1.2 Shadow
Defense
94.6
x0.83 Shadow
HP
85

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Quick Attack / Thunderbolt

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Helioptile
#PokemonMovesPowerWinsTimeResult
1
Lucario
fightingForce Palm
fightingClose CombatfightingAura Sphere
10.000
100%3.0 s
0.0 charged
90% HP left on average
2
Shadow Rhyperior
groundMud-Slap
groundEarthquakefightingSuperpower
10.000
100%3.0 s
0.0 charged
93% HP left on average
3
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%3.0 s
0.0 charged
90% HP left on average
4
Marshadow
fightingCounter
fightingClose CombatrockRock Slide
10.000
100%3.0 s
0.0 charged
95% HP left on average
5
Shadow Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
10.000
100%3.0 s
0.0 charged
94% HP left on average
6
Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
10.000
100%4.0 s
0.0 charged
94% HP left on average
7
Golem
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%4.5 s
0.0 charged
91% HP left on average
8
Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%4.5 s
0.0 charged
90% HP left on average
9
Shadow Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%4.5 s
0.0 charged
90% HP left on average
10
Shadow Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
10.000
100%4.5 s
0.0 charged
90% HP left on average
11
Rhyperior
groundMud-Slap
groundEarthquakefightingSuperpower
10.000
100%4.5 s
0.0 charged
93% HP left on average
12
Gigalith
groundMud-Slap
fightingSuperpowerrockMeteor Beam
10.000
100%4.5 s
0.0 charged
91% HP left on average
13
Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
10.000
100%4.5 s
0.0 charged
93% HP left on average
14
Shadow Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
10.000
100%4.5 s
0.0 charged
91% HP left on average
15
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%4.5 s
0.0 charged
91% HP left on average
16
Ceruledge
fireIncinerate
fireHeat WavefireFlamethrower
10.000
100%5.0 s
0.0 charged
91% HP left on average
17
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
10.000
100%5.0 s
0.0 charged
90% HP left on average
18
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
10.000
100%6.0 s
0.0 charged
92% HP left on average
19
Stakataka
normalTake Down
groundBulldozerockStone Edge
10.000
100%6.0 s
0.0 charged
92% HP left on average
20
Dragapult
dragonDragon Tail
dragonOutragedragonDragon Pulse
10.000
100%6.0 s
0.0 charged
90% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.