Shadow Garchomp counters
dragongroundDragon-type Female Grunt ยท slot 3Grunt
CP
8,500
Attack
470.8
x1.2 Shadow
Defense
212.8
x0.83 Shadow
HP
153
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Dragon Tail / Earthquake
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fairyPlay RoughfightingClose Combat | 6.520 | 100% | 8.5 s 1.0 charged | 85% HP left on average | |
| 2 | fairyGeomancy fairyMoonblastfightingClose Combat | 5.150 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 3 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 4.938 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 4 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 4.194 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 5 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 3.825 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 6 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 3.775 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 7 | waterWater Gun iceIce BeamfairyMoonblast | 3.675 | 100% | 9.0 s 1.0 charged | 73% HP left on average | |
| 8 | icePowder Snow iceBlizzardiceIce Punch | 3.422 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 9 | normalQuick Attack fairyDazzling GleamfairyNature's Madness | 3.341 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 10 | ghostAstonish fairyMoonblastfairyNature's Madness | 3.267 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 11 | grassBullet Seed fairyDazzling GleamfairyNature's Madness | 3.267 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 12 | fairyFairy Wind fairyDazzling GleamflyingFly | 3.188 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 13 | psychicPsycho Cut dragonOutragesteelSunsteel Strike | 3.018 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 14 | iceIce Fang fairyMoonblastfightingClose Combat | 2.964 | 100% | 8.5 s 1.0 charged | 66% HP left on average | |
| 15 | fairyFairy Wind fairyPlay RoughnormalHyper Beam | 2.917 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 16 | icePowder Snow iceBlizzardiceIce Punch | 2.852 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 17 | darkSucker Punch fairyPlay RoughfairyDraining Kiss | 2.800 | 100% | 8.5 s 1.0 charged | 64% HP left on average | |
| 18 | icePowder Snow iceAvalancheiceIcicle Spear | 2.577 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 19 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 2.540 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 20 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.531 | 100% | 7.0 s 1.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.