Shadow Dragonair counters
dragonDragon-type Female Grunt ยท slot 2Grunt
CP
3,824
Attack
303.3
x1.2 Shadow
Defense
153.2
x0.83 Shadow
HP
103
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck fairyDazzling GleamfightingAura Sphere | 5.539 | 100% | 5.6 s 1.3 charged | 75% HP left on average | |
| 2 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 5.341 | 100% | 5.6 s 1.3 charged | 76% HP left on average | |
| 3 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 5.309 | 100% | 6.6 s 1.4 charged | 81% HP left on average | |
| 4 | fairyFairy Wind fairyMoonblastflyingFly | 4.938 | 100% | 5.6 s 1.3 charged | 71% HP left on average | |
| 5 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 4.870 | 100% | 6.6 s 1.4 charged | 69% HP left on average | |
| 6 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 4.832 | 100% | 6.6 s 1.4 charged | 79% HP left on average | |
| 7 | electricThunder Shock fightingSuperpowersteelFlash Cannon | 4.789 | 100% | 7.7 s 1.5 charged | 79% HP left on average | |
| 8 | steelMetal Sound darkDark PulsesteelIron Head | 4.649 | 100% | 6.6 s 1.4 charged | 78% HP left on average | |
| 9 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 4.648 | 100% | 5.6 s 1.3 charged | 78% HP left on average | |
| 10 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.648 | 100% | 5.6 s 1.3 charged | 78% HP left on average | |
| 11 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.648 | 100% | 5.6 s 1.3 charged | 78% HP left on average | |
| 12 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.648 | 100% | 5.6 s 1.3 charged | 78% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.464 | 100% | 6.6 s 1.4 charged | 73% HP left on average | |
| 14 | normalScratch iceIce PunchfairyPlay Rough | 4.348 | 100% | 5.6 s 1.3 charged | 77% HP left on average | |
| 15 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 4.119 | 100% | 8.3 s 1.6 charged | 76% HP left on average | |
| 16 | fairyGeomancy fairyMoonblastfightingClose Combat | 3.999 | 100% | 6.6 s 1.4 charged | 68% HP left on average | |
| 17 | grassBullet Seed fairyDazzling GleamfairyNature's Madness | 3.973 | 100% | 6.6 s 1.4 charged | 63% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakesteelHeavy Slam | 3.704 | 100% | 8.3 s 1.6 charged | 73% HP left on average | |
| 19 | icePowder Snow iceBlizzardiceIce Punch | 3.663 | 100% | 5.6 s 1.3 charged | 73% HP left on average | |
| 20 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.520 | 100% | 5.0 s 1.1 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.