Shadow Dragonair counters
dragonDragon-type Female Grunt ยท slot 2Grunt
CP
3,824
Attack
303.3
x1.2 Shadow
Defense
153.2
x0.83 Shadow
HP
103
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Dragon Breath / Wrap
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck fairyDazzling GleamfightingAura Sphere | 8.400 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 2 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 7.900 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 3 | fairyFairy Wind fairyMoonblastflyingFly | 7.650 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 4 | fairyCharm fairyMoonblastfairyDazzling Gleam | 7.280 | 100% | 7.0 s 1.0 charged | 86% HP left on average | |
| 5 | grassBullet Seed fairyDazzling GleamfairyNature's Madness | 5.880 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 6 | fairyGeomancy fairyMoonblastfightingClose Combat | 5.568 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 7 | fairyFairy Wind fairyPlay RoughpoisonSludge | 5.185 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 8 | fairyFairy Wind fairyPlay RoughsteelFlash Cannon | 5.185 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 9 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 5.108 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 10 | fairyFairy Wind fairyDazzling GleamflyingFly | 5.100 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 11 | ghostAstonish fairyMoonblastfairyNature's Madness | 5.069 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 12 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 5.033 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 13 | fightingLow Kick fairyPlay RoughdarkDark Pulse | 4.919 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.784 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 15 | fairyCharm fairyPlay RoughfightingClose Combat | 4.730 | 100% | 7.0 s 1.0 charged | 79% HP left on average | |
| 16 | fairyFairy Wind fairyPlay RoughpoisonSludge | 4.667 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 17 | waterWater Gun fairyMoonblastfairyNature's Madness | 4.455 | 100% | 9.5 s 2.0 charged | 78% HP left on average | |
| 18 | fairyCharm fairyPlay RoughnormalBody Slam | 4.448 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 19 | fairyCharm fairyMoonblastfairyDisarming Voice | 4.378 | 100% | 7.0 s 1.0 charged | 77% HP left on average | |
| 20 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 4.378 | 100% | 6.5 s 2.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.