Shadow Dragonair counters
dragonDragon-type Female Grunt ยท slot 2Grunt
CP
3,824
Attack
303.3
x1.2 Shadow
Defense
153.2
x0.83 Shadow
HP
103
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck fairyDazzling GleamfightingAura Sphere | 5.703 | 100% | 5.6 s 1.3 charged | 76% HP left on average | |
| 2 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 5.589 | 100% | 5.6 s 1.3 charged | 77% HP left on average | |
| 3 | fairyFairy Wind fairyMoonblastflyingFly | 5.152 | 100% | 5.6 s 1.3 charged | 73% HP left on average | |
| 4 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 5.031 | 100% | 6.6 s 1.4 charged | 70% HP left on average | |
| 5 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 4.981 | 100% | 6.6 s 1.4 charged | 80% HP left on average | |
| 6 | steelMetal Claw fightingSacred SwordsteelIron Head | 4.937 | 100% | 7.9 s 1.5 charged | 79% HP left on average | |
| 7 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 4.804 | 100% | 5.6 s 1.3 charged | 78% HP left on average | |
| 8 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.804 | 100% | 5.6 s 1.3 charged | 78% HP left on average | |
| 9 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.804 | 100% | 5.6 s 1.3 charged | 78% HP left on average | |
| 10 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.804 | 100% | 5.6 s 1.3 charged | 78% HP left on average | |
| 11 | normalScratch iceIce PunchfairyPlay Rough | 4.665 | 100% | 5.6 s 1.3 charged | 78% HP left on average | |
| 12 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 4.627 | 100% | 5.6 s 1.3 charged | 59% HP left on average | |
| 13 | psychicConfusion psychicPsyshocksteelFlash Cannon | 4.415 | 100% | 6.6 s 1.4 charged | 77% HP left on average | |
| 14 | fairyCharm fairyMoonblastfairyDisarming Voice | 4.187 | 100% | 7.6 s 0.5 charged | 71% HP left on average | |
| 15 | fairyGeomancy fairyMoonblastfightingClose Combat | 4.115 | 100% | 6.6 s 1.4 charged | 69% HP left on average | |
| 16 | grassBullet Seed fairyDazzling GleamfairyNature's Madness | 4.109 | 100% | 6.6 s 1.4 charged | 65% HP left on average | |
| 17 | icePowder Snow iceBlizzardiceIce Punch | 3.909 | 100% | 5.6 s 1.3 charged | 74% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakesteelHeavy Slam | 3.824 | 100% | 8.3 s 1.6 charged | 74% HP left on average | |
| 19 | fairyFairy Wind fairyPlay RoughpoisonSludge | 3.759 | 100% | 6.8 s 1.4 charged | 61% HP left on average | |
| 20 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.703 | 100% | 5.0 s 1.1 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.