Shadow Dragonair counters
dragonDragon-type Female Grunt ยท slot 2Grunt
CP
3,824
Attack
303.3
x1.2 Shadow
Defense
153.2
x0.83 Shadow
HP
103
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck fairyDazzling GleamfightingAura Sphere | 5.003 | 100% | 5.6 s 1.3 charged | 71% HP left on average | |
| 2 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 4.905 | 100% | 5.6 s 1.3 charged | 73% HP left on average | |
| 3 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 4.049 | 100% | 5.6 s 1.3 charged | 75% HP left on average | |
| 4 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.049 | 100% | 5.6 s 1.3 charged | 75% HP left on average | |
| 5 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.049 | 100% | 5.6 s 1.3 charged | 75% HP left on average | |
| 6 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.049 | 100% | 5.6 s 1.3 charged | 75% HP left on average | |
| 7 | normalScratch iceIce PunchfairyPlay Rough | 3.896 | 100% | 5.6 s 1.3 charged | 74% HP left on average | |
| 8 | fairyGeomancy fairyMoonblastfightingClose Combat | 3.612 | 100% | 6.6 s 1.4 charged | 63% HP left on average | |
| 9 | grassBullet Seed fairyDazzling GleamfairyNature's Madness | 3.606 | 100% | 6.6 s 1.4 charged | 57% HP left on average | |
| 10 | fairyFairy Wind fairyMoonblastflyingFly | 3.352 | 100% | 5.6 s 1.3 charged | 64% HP left on average | |
| 11 | icePowder Snow iceBlizzardiceIce Punch | 3.302 | 100% | 5.6 s 1.3 charged | 69% HP left on average | |
| 12 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 3.281 | 100% | 6.6 s 1.4 charged | 61% HP left on average | |
| 13 | bugFury Cutter fightingSacred SwordbugX-Scissor | 3.242 | 100% | 5.0 s 1.1 charged | 69% HP left on average | |
| 14 | fairyFairy Wind fairyDazzling GleamflyingFly | 3.156 | 100% | 5.6 s 1.3 charged | 58% HP left on average | |
| 15 | fairyFairy Wind fairyPlay RoughsteelFlash Cannon | 3.140 | 100% | 7.7 s 1.5 charged | 57% HP left on average | |
| 16 | waterWater Gun fairyMoonblastfairyNature's Madness | 3.047 | 100% | 9.3 s 1.6 charged | 64% HP left on average | |
| 17 | fightingLow Kick fairyPlay RoughdarkDark Pulse | 3.022 | 100% | 6.6 s 1.4 charged | 49% HP left on average | |
| 18 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 2.940 | 100% | 5.6 s 1.3 charged | 47% HP left on average | |
| 19 | fairyFairy Wind fairyPlay RoughpoisonSludge | 2.910 | 100% | 5.6 s 1.3 charged | 54% HP left on average | |
| 20 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.828 | 100% | 5.0 s 1.1 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.