Shadow Deino counters
darkdragonDragon-type Female Grunt ยท slot 1Grunt
CP
2,275
Attack
223.1
x1.2 Shadow
Defense
110.0
x0.83 Shadow
HP
94
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyCharm fairyMoonblastfairyDazzling Gleam | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 3 | fairyCharm fairyDazzling GleamfightingAura Sphere | 9.806 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 4 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 9.729 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 5 | iceIce Fang fairyMoonblastfightingClose Combat | 8.400 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 6 | dragonDragon Tail rockMeteor BeamfightingBrick Break | 8.170 | 100% | 6.6 s 1.3 charged | 88% HP left on average | |
| 7 | fightingLow Kick fightingFocus BlastbugX-Scissor | 8.090 | 100% | 5.5 s 1.2 charged | 87% HP left on average | |
| 8 | fightingCounter fightingClose CombaticeIce Punch | 7.813 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 9 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 7.708 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 10 | fightingCounter fightingClose CombaticeIce Punch | 7.613 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 11 | fightingCounter fightingClose CombaticeIce Punch | 7.613 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 12 | bugBug Bite steelIron HeadrockStone Edge | 7.583 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.528 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 14 | bugFury Cutter fightingSacred SwordsteelIron Head | 7.519 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 15 | ghostHex fairyDazzling GleamrockPower Gem | 7.470 | 100% | 6.6 s 1.3 charged | 86% HP left on average | |
| 16 | electricSpark steelMagnet BombrockRock Slide | 7.316 | 100% | 7.7 s 1.7 charged | 85% HP left on average | |
| 17 | normalTake Down rockStone EdgesteelFlash Cannon | 7.158 | 100% | 7.5 s 0.7 charged | 85% HP left on average | |
| 18 | bugBug Bite bugMegahorngroundDrill Run | 7.037 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 19 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 6.958 | 100% | 5.0 s 0.0 charged | 85% HP left on average | |
| 20 | fairyCharm dragonOutragefightingAura Sphere | 6.958 | 100% | 3.0 s 0.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.