Shadow Axew counters
dragonDragon-type Female Grunt ยท slot 1Grunt
CP
2,935
Attack
288.9
x1.2 Shadow
Defense
118.2
x0.83 Shadow
HP
87
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 9.583 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 2 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 7.929 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 3 | iceIce Fang fairyMoonblastfightingClose Combat | 7.633 | 100% | 5.0 s 0.2 charged | 83% HP left on average | |
| 4 | dragonDragon Breath dragonDragon ClawghostShadow Force | 6.517 | 100% | 5.6 s 0.2 charged | 82% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.193 | 100% | 5.0 s 1.2 charged | 79% HP left on average | |
| 6 | dragonDragon Breath dragonDragon ClawghostShadow Force | 6.089 | 100% | 6.6 s 0.2 charged | 82% HP left on average | |
| 7 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 6.065 | 100% | 6.6 s 1.2 charged | 78% HP left on average | |
| 8 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 5.950 | 100% | 5.0 s 0.2 charged | 81% HP left on average | |
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.932 | 100% | 5.0 s 0.2 charged | 80% HP left on average | |
| 10 | dragonDragon Tail dragonDragon PulseghostShadow Force | 5.832 | 100% | 5.9 s 0.2 charged | 79% HP left on average | |
| 11 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 5.426 | 100% | 6.6 s 1.2 charged | 78% HP left on average | |
| 12 | ghostHex iceIce BeamghostShadow Ball | 5.419 | 100% | 6.6 s 1.2 charged | 79% HP left on average | |
| 13 | ghostHex fairyDisarming VoiceghostShadow Ball | 5.360 | 100% | 6.6 s 1.2 charged | 73% HP left on average | |
| 14 | ghostShadow Claw fightingClose CombaticeIce Punch | 5.307 | 100% | 5.6 s 1.2 charged | 75% HP left on average | |
| 15 | fireIncinerate ghostPoltergeistdarkFoul Play | 5.237 | 100% | 5.6 s 1.2 charged | 77% HP left on average | |
| 16 | fireEmber ghostShadow BallghostNight Shade | 5.064 | 83% | 5.4 s 1.0 charged | 69% HP left on average | |
| 17 | fireIncinerate ghostPoltergeistdarkFoul Play | 4.948 | 100% | 5.6 s 1.2 charged | 76% HP left on average | |
| 18 | ghostShadow Claw ghostShadow BalldarkFoul Play | 4.815 | 100% | 5.6 s 1.2 charged | 73% HP left on average | |
| 19 | fireIncinerate ghostPoltergeistdarkFoul Play | 4.511 | 100% | 5.6 s 1.2 charged | 74% HP left on average | |
| 20 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 4.438 | 100% | 5.6 s 1.2 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.