Shadow Axew counters
dragonDragon-type Female Grunt ยท slot 1Grunt
CP
2,935
Attack
288.9
x1.2 Shadow
Defense
118.2
x0.83 Shadow
HP
87
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 9.729 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 2 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 8.204 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 3 | iceIce Fang fairyMoonblastfightingClose Combat | 7.878 | 100% | 5.0 s 0.2 charged | 84% HP left on average | |
| 4 | dragonDragon Breath dragonDragon ClawghostShadow Force | 6.822 | 100% | 5.6 s 0.2 charged | 84% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.376 | 100% | 5.0 s 1.2 charged | 80% HP left on average | |
| 6 | dragonDragon Breath dragonDragon ClawghostShadow Force | 6.279 | 100% | 6.6 s 0.2 charged | 82% HP left on average | |
| 7 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 6.163 | 100% | 5.0 s 0.2 charged | 81% HP left on average | |
| 8 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 6.157 | 100% | 6.6 s 1.2 charged | 79% HP left on average | |
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 6.144 | 100% | 5.0 s 0.2 charged | 81% HP left on average | |
| 10 | dragonDragon Tail dragonDragon PulseghostShadow Force | 6.117 | 100% | 5.9 s 0.2 charged | 81% HP left on average | |
| 11 | ghostHex iceIce BeamghostShadow Ball | 5.868 | 100% | 6.6 s 1.2 charged | 81% HP left on average | |
| 12 | ghostHex fairyDisarming VoiceghostShadow Ball | 5.808 | 100% | 6.6 s 1.2 charged | 75% HP left on average | |
| 13 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 5.608 | 100% | 6.6 s 1.2 charged | 79% HP left on average | |
| 14 | fireIncinerate ghostPoltergeistdarkFoul Play | 5.559 | 100% | 5.6 s 1.2 charged | 79% HP left on average | |
| 15 | ghostShadow Claw fightingClose CombaticeIce Punch | 5.465 | 100% | 5.6 s 1.2 charged | 76% HP left on average | |
| 16 | fireEmber ghostShadow BallghostNight Shade | 5.374 | 100% | 5.6 s 1.2 charged | 70% HP left on average | |
| 17 | fireIncinerate ghostPoltergeistdarkFoul Play | 5.123 | 100% | 5.6 s 1.2 charged | 77% HP left on average | |
| 18 | ghostShadow Claw ghostShadow BalldarkFoul Play | 4.964 | 100% | 5.6 s 1.2 charged | 74% HP left on average | |
| 19 | fireIncinerate ghostPoltergeistdarkFoul Play | 4.678 | 100% | 5.6 s 1.2 charged | 75% HP left on average | |
| 20 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 4.600 | 100% | 5.6 s 1.2 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.