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Shadow Snorlax counters

normalDecoy Female Grunt ยท slot 3Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Lick / Body Slam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
4.188
100%6.5 s
1.0 charged
76% HP left on average
2
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
2.817
100%5.5 s
1.0 charged
64% HP left on average
3
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.264
100%6.5 s
1.0 charged
56% HP left on average
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.264
100%6.5 s
1.0 charged
56% HP left on average
5
Shadow Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
1.750
100%6.5 s
1.0 charged
43% HP left on average
6
Shadow Hitmonlee
fightingLow Kick
fightingClose CombatfightingBrick Break
1.321
100%6.5 s
1.0 charged
24% HP left on average
7
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
1.258
100%9.0 s
2.0 charged
21% HP left on average
8
Shadow Primeape
fightingLow Kick
fightingClose CombatfightingCross Chop
1.204
100%6.5 s
1.0 charged
17% HP left on average
9
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
1.094
100%11.0 s
2.0 charged
9% HP left on average
10
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
1.063
100%7.5 s
2.0 charged
6% HP left on average
11
Dialga (Origin)
dragonDragon Breath
dragonDraco MeteordragonRoar of Time
1.026
100%9.5 s
2.0 charged
3% HP left on average
12
Shadow Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.015
100%6.5 s
1.0 charged
1% HP left on average
13
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
0.995
0%11.0 s
3.0 charged
0% HP left on average
14
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
0.986
0%16.0 s
4.0 charged
0% HP left on average
15
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
0.966
0%7.5 s
1.0 charged
0% HP left on average
16
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
0.966
0%8.0 s
2.0 charged
0% HP left on average
17
Pawmot
fightingLow Kick
fightingClose CombatelectricWild Charge
0.952
0%8.0 s
2.0 charged
0% HP left on average
18
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
0.952
0%12.0 s
2.0 charged
0% HP left on average
19
Lucario
fightingForce Palm
fightingClose CombatfightingAura Sphere
0.947
0%8.0 s
2.0 charged
0% HP left on average
20
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
0.938
0%8.0 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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