Shadow Snorlax counters
normalDecoy Female Grunt ยท slot 3Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Lick / Body Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.188 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.817 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.264 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.264 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 5 | fightingForce Palm fightingClose CombatfightingSuperpower | 1.750 | 100% | 6.5 s 1.0 charged | 43% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingBrick Break | 1.321 | 100% | 6.5 s 1.0 charged | 24% HP left on average | |
| 7 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.258 | 100% | 9.0 s 2.0 charged | 21% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingCross Chop | 1.204 | 100% | 6.5 s 1.0 charged | 17% HP left on average | |
| 9 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.094 | 100% | 11.0 s 2.0 charged | 9% HP left on average | |
| 10 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.063 | 100% | 7.5 s 2.0 charged | 6% HP left on average | |
| 11 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 1.026 | 100% | 9.5 s 2.0 charged | 3% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.015 | 100% | 6.5 s 1.0 charged | 1% HP left on average | |
| 13 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 0.995 | 0% | 11.0 s 3.0 charged | 0% HP left on average | |
| 14 | psychicPsywave fightingSuperpowernormalHyper Beam | 0.986 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingSacred Sword | 0.966 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 0.966 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatelectricWild Charge | 0.952 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 18 | psychicPsywave fightingSuperpowernormalHyper Beam | 0.952 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 19 | fightingForce Palm fightingClose CombatfightingAura Sphere | 0.947 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatdarkNight Slash | 0.938 | 0% | 8.0 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.