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PoGoBud

Shadow Raticate counters

normalDecoy Female Grunt ยท slot 3Grunt
CP
3,720
Attack
300.2
x1.2 Shadow
Defense
157.3
x0.83 Shadow
HP
97

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Quick Attack / Hyper Beam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Raticate
#PokemonMovesPowerWinsTimeResult
1
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
10.000
100%5.0 s
1.0 charged
94% HP left on average
2
Necrozma (Dawn Wings)
psychicPsycho Cut
psychicFuture SightdarkDark Pulse
10.000
100%5.5 s
1.0 charged
91% HP left on average
3
Annihilape
fightingLow Kick
fightingClose CombatfightingLow Sweep
10.000
100%5.5 s
1.0 charged
90% HP left on average
4
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
10.000
100%6.5 s
1.0 charged
91% HP left on average
5
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
10.000
100%7.0 s
1.0 charged
92% HP left on average
6
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
9.833
100%6.5 s
1.0 charged
90% HP left on average
7
Gholdengo
ghostHex
fightingFocus BlastrockPower Gem
9.500
100%6.5 s
1.0 charged
89% HP left on average
8
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.850
100%5.0 s
1.0 charged
89% HP left on average
9
Giratina (Origin)
ghostShadow Claw
dragonDragon PulseghostShadow Force
8.429
100%7.5 s
1.0 charged
88% HP left on average
10
Skeledirge
darkBite
fireBlast BurnfireTorch Song
8.125
100%6.5 s
1.0 charged
88% HP left on average
11
Shadow Annihilape
fightingLow Kick
fightingClose CombatfightingLow Sweep
8.120
100%5.5 s
1.0 charged
88% HP left on average
12
Hisuian Typhlosion
fireEmber
fireOverheatelectricWild Charge
7.550
100%5.5 s
1.0 charged
87% HP left on average
13
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.375
100%5.0 s
1.0 charged
86% HP left on average
14
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
7.333
100%5.5 s
1.0 charged
86% HP left on average
15
Marshadow
fightingCounter
fightingClose CombatrockRock Slide
7.292
100%6.0 s
0.0 charged
86% HP left on average
16
Palossand
groundMud Shot
groundEarth PowergroundScorching Sands
7.000
100%6.5 s
1.0 charged
86% HP left on average
17
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
6.875
100%8.5 s
1.0 charged
85% HP left on average
18
Jellicent
waterBubble
waterSurficeIce Beam
6.750
100%8.0 s
1.0 charged
85% HP left on average
19
Decidueye
grassLeafage
grassFrenzy PlantflyingBrave Bird
6.583
100%6.5 s
1.0 charged
85% HP left on average
20
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
6.300
100%6.5 s
1.0 charged
84% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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