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Shadow Raticate counters

normalDecoy Female Grunt ยท slot 2Grunt
CP
3,720
Attack
300.2
x1.2 Shadow
Defense
157.3
x0.83 Shadow
HP
97

You 0 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Raticate
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.550
100%5.0 s
1.0 charged
90% HP left on average
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
9.458
100%4.5 s
1.0 charged
89% HP left on average
3
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.792
100%5.0 s
1.0 charged
88% HP left on average
4
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.844
100%5.0 s
1.0 charged
86% HP left on average
5
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
7.713
100%5.0 s
1.0 charged
87% HP left on average
6
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
7.556
100%5.0 s
1.0 charged
85% HP left on average
7
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
7.313
100%6.5 s
1.0 charged
86% HP left on average
8
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
7.136
100%4.5 s
1.0 charged
84% HP left on average
9
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
6.808
100%4.5 s
1.0 charged
82% HP left on average
10
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
6.675
100%5.5 s
1.0 charged
83% HP left on average
11
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
6.572
100%5.5 s
1.0 charged
82% HP left on average
12
Togekiss
flyingPeck
fightingAura SpherefairyDazzling Gleam
6.487
100%5.5 s
1.0 charged
83% HP left on average
13
Florges
fairyFairy Wind
fairyMoonblastfairyDisarming Voice
6.404
100%5.5 s
1.0 charged
83% HP left on average
14
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
6.380
100%6.5 s
1.0 charged
82% HP left on average
15
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
6.323
100%5.5 s
1.0 charged
84% HP left on average
16
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
6.313
100%6.5 s
1.0 charged
82% HP left on average
17
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
6.267
100%5.5 s
1.0 charged
79% HP left on average
18
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
6.230
100%5.5 s
1.0 charged
80% HP left on average
19
Hisuian Decidueye
psychicPsycho Cut
fightingAura SpheregrassEnergy Ball
6.230
100%5.5 s
1.0 charged
80% HP left on average
20
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
6.010
100%5.0 s
1.0 charged
83% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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