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Shadow Raticate counters

normalDecoy Female Grunt ยท slot 2Grunt
CP
3,720
Attack
300.2
x1.2 Shadow
Defense
157.3
x0.83 Shadow
HP
97

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Quick Attack / Hyper Beam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Raticate
#PokemonMovesPowerWinsTimeResult
1
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
10.000
100%5.0 s
1.0 charged
90% HP left on average
2
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
10.000
100%6.5 s
1.0 charged
90% HP left on average
3
Annihilape
fightingLow Kick
fightingClose CombatfightingLow Sweep
9.400
100%5.5 s
1.0 charged
89% HP left on average
4
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
9.083
100%6.5 s
1.0 charged
89% HP left on average
5
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
9.083
100%7.0 s
1.0 charged
89% HP left on average
6
Gholdengo
ghostHex
fightingFocus BlastrockPower Gem
8.778
100%6.5 s
1.0 charged
89% HP left on average
7
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.150
100%5.0 s
1.0 charged
88% HP left on average
8
Necrozma (Dawn Wings)
psychicPsycho Cut
psychicFuture SightdarkDark Pulse
7.850
100%5.5 s
1.0 charged
87% HP left on average
9
Giratina (Origin)
ghostShadow Claw
dragonDragon PulseghostShadow Force
7.786
100%7.5 s
1.0 charged
87% HP left on average
10
Shadow Annihilape
fightingLow Kick
fightingClose CombatfightingLow Sweep
7.520
100%5.5 s
1.0 charged
87% HP left on average
11
Skeledirge
darkBite
fireBlast BurnfireFlamethrower
7.500
100%7.0 s
1.0 charged
87% HP left on average
12
Ceruledge
fireEmber
fireHeat WavefireFlamethrower
7.150
100%5.5 s
1.0 charged
86% HP left on average
13
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.800
100%5.5 s
1.0 charged
85% HP left on average
14
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.792
100%5.0 s
1.0 charged
85% HP left on average
15
Marshadow
darkSucker Punch
fightingClose CombatfireFire Punch
6.750
100%6.5 s
1.0 charged
85% HP left on average
16
Palossand
groundSand Attack
groundEarth PowergroundScorching Sands
6.458
100%7.0 s
1.0 charged
85% HP left on average
17
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
6.375
100%8.5 s
1.0 charged
84% HP left on average
18
Decidueye
grassLeafage
grassFrenzy PlantflyingBrave Bird
6.125
100%6.5 s
1.0 charged
84% HP left on average
19
Dusknoir
ghostHex
fightingDynamic PunchdarkDark Pulse
5.778
100%6.5 s
1.0 charged
83% HP left on average
20
Hisuian Avalugg
icePowder Snow
iceBlizzardrockRock Slide
5.633
100%6.5 s
1.0 charged
82% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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