Shadow Raticate counters
normalDecoy Female Grunt ยท slot 2Grunt
CP
3,720
Attack
300.2
x1.2 Shadow
Defense
157.3
x0.83 Shadow
HP
97
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Bite / Hyper Beam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 10.000 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 2 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 9.167 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.056 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.056 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.056 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatdarkNight Slash | 8.450 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 7 | fightingLow Kick darkDark PulsedarkFoul Play | 8.450 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 8.150 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 8.000 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 10 | fairyGeomancy fightingClose CombatfairyMoonblast | 7.917 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 11 | flyingPeck fightingAura SpherefairyDazzling Gleam | 7.750 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 12 | grassVine Whip grassPower WhipgrassEnergy Ball | 7.542 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 13 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 7.292 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 14 | darkSucker Punch fightingClose CombatfightingBrick Break | 7.292 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 15 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 7.292 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 16 | fairyFairy Wind fairyMoonblastflyingFly | 7.050 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 17 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 7.042 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 18 | fightingCounter fightingCross ChopnormalHyper Beam | 6.917 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 19 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 6.786 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatflyingBrave Bird | 6.750 | 100% | 6.5 s 1.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.