Shadow Liepard counters
darkDark-type Female Grunt ยท slot 3Grunt
CP
3,954
Attack
344.4
x1.2 Shadow
Defense
123.4
x0.83 Shadow
HP
106
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Charm / Play Rough
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 8.731 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 2 | bugBug Bite fireFire BlaststeelIron Head | 6.741 | 100% | 5.0 s 0.0 charged | 85% HP left on average | |
| 3 | bugBug Bite fireFire BlaststeelIron Head | 6.500 | 100% | 6.0 s 0.0 charged | 85% HP left on average | |
| 4 | poisonAcid poisonGunk ShotrockRock Slide | 4.705 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 5 | steelMetal Sound fireOverheatpoisonGunk Shot | 4.639 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 6 | bugBug Bite bugBug BuzzfireOverheat | 4.436 | 100% | 4.5 s 0.0 charged | 77% HP left on average | |
| 7 | electricCharge Beam fightingAura SpherefairyDazzling Gleam | 4.432 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 8 | bugBug Bite bugBug BuzzbugLunge | 4.333 | 100% | 5.5 s 0.0 charged | 77% HP left on average | |
| 9 | bugFury Cutter bugX-ScissornormalTechno Blast (Normal) | 4.278 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 10 | bugFury Cutter bugX-ScissorfireTechno Blast (Fire) | 4.278 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 11 | bugFury Cutter bugX-ScissoriceTechno Blast (Ice) | 4.278 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 12 | bugFury Cutter bugX-ScissorwaterTechno Blast (Water) | 4.278 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 13 | bugFury Cutter bugX-ScissorelectricTechno Blast (Electric) | 4.278 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 14 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.258 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 15 | steelMetal Claw fightingClose CombatfairyPlay Rough | 4.200 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 16 | bugBug Bite bugMegahorngroundDrill Run | 3.897 | 100% | 5.5 s 0.0 charged | 74% HP left on average | |
| 17 | bugFury Cutter bugX-ScissorsteelIron Head | 3.897 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 18 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.795 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 19 | fightingKarate Chop fireFire BlastfightingBrick Break | 3.786 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 20 | fireFire Spin steelIron HeadgrassSolar Beam | 3.783 | 100% | 8.0 s 1.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.